Nah, I don't see much Grand Moff Tarkin here. Everything looks great so far. Are you planning to slap a shirt on this guy? He's showing a lot of skin for someone with a wiry physique, no?
That really just comes down to personal preference, though. I'm sure you know much more about infusing personality into these guys than I do.
OK since modeling vaguely and blindly was proving far too slow, I went back to the drawing board a little. This is what I'm currently building:
I was trying to dress him and thinking about the fact that this is meant to be a THOUSAND years from now, so who knows what could be possible then. So I don't really know where he ends and his clothes start. I want a fairly organic feel, almost like the clothes have been grown.
In the unlikely event that he should face capture from the enemy, he carries the one and only last remaining thermonuclear grenade left over from the federation wars.
Daz dosent need zbrush, he has talent. i mean look at that concept, he didnt even need a computer. he kind of reminds me of the docter in the amazing short fallen art, just executed way better. http://www.fallen-art.com/eng/galeria.html
Very cool, I'm liking the external musclature, you should add something to his boots more in the style of his coat to offset the muscles and balance him out perhaps?
I looked at Zbrushing 'everything' Rockstar but there was just no way I was making that coat in Zbrush with holes in and stuff ( more holes to come in the lower back of the coat ). It just wasn't happening. Anyway, update on the model, he's about ready for Zbrush now ( mebbe ).
edit, we posted at the same time. Yeah good call ebagg.
Looks great Daz. I like the mean and condescending look on his face.
His arms lookk a bit too smooth to me (Maybe you didn't work on them yet. In that case I didn't say anything .
He is pretty skinny and his cheeks have even sunken in so I would expect his arms to b a little bit more skinny with pronounced and very loose and thin muscles and bones that are visible through the skin in some parts. Like arms on a skinny old person.
To me the bare arms seem a bit out of character for one who seem so frail physically. Unless perhaps he comes from a very warm environment, in which case some other indications of this would be welcome.
Perhaps a Dune-esque Nasal Cannula (the nose tubes).
Then again, perhaps your going to muscle him out lots in ZBrush and I should just be quiet...
tell that to Mick Jagger!
I didn't see his physique as super frail so much as more skinny aging rockstar, and besides, Im too far along in Zbrush now to cover the arms up!
Thanks to mr rockstar, Zbrush and I getting on a little better but man, we aint ever gonna be best mates ( zbrush and I, not mr rockstar ). Im gonna redo the thighs since I don't like how they came out at all. I also need to elaborate the boot design somewhat.
It isn't muscle definition. It's meant to be stuff he's wearing, hence its stylistically different and a different colour from his arms. It clearly doesn't read too well at the mo' then, but i'll try and make it more obvious by making it more stylized. I've never made anyomne from Star Trek, but I know what you mean I didn't think it looked like him, but I guess it does in that he's a gaunt skinny bloke with a high collar. Bugger. Oh well.
Daz the face look-a-like isn't a dig, just something that stood out if the muscle definition is meant to be a suit it probably would look okay in a render if it had specularity on it. Ya know get that plastic-stuck-out feel.
LOL, I accidentally used mod privelages and edited your post thnom instead of mine! Looks like Im changing comments ahahah!
Nevermind If this thing ends up being bettter than Moff then he gets pushed out of my portfolio and this gets pushed in I think I need to make the suit more stylized. I had a really hard time in Zbrush trying to get hard lines in between each muscle strip without the thing becoming insanely high resolution ( in which case I cant get it back into Maya ). Honestly I could have made it much qucker and easier in SubD.
Daz could you show some of your wireframes as you go? I'm doing a lot of highpoly modeling for marketing art at the moment and would love to see how you solve a few areas like the shoulders and lower bicep area.
Daz id pop out his hip bones to show how skiny he is. In the lower half try adding in tubes maybe? Something like the dune suits. Maybe even harden the edges to make it less human more stylized.
ye anatomical goodness ~~
that tight elastic plactic fantastic rubber suit is h0t
some wrinkles (folds) of the suit where they enter the boots (perhaps around the waist a fold or 2?)could make it clearer it's what he's wearing and not just something you snatched out of your mom's closet :O
Yowzers, haven't had much time to play with this. Plagued by technical issues too so thanks to mr rockstar for getting me out of a tricky spot there. Im a bit worried that Im not gonna be able to finish, but I could nail the rest of the hi-poly in a day ( just need to get the coat into zbrush and other bits and bobs ) ,low poly I could do in a couple hrs, so who knows.
Bobo, I would but all the anatomical stuff is zbrush'd so prolly isn't much use to ya. Will post some wires of the pre-zbrush stage tho. Good crits guys thanks. Anyway, head done:
New head has heaps more character. Only thing that looks a bit out of place is the ears...don't know if its the rotation or a if they are a bit low. Maybe I haven't been looking at enough old men lately..hahaha
Really nice Daz, what's the purpose of the lines on his face? will there be like glass over his eyes or something?
One thing I could suggest when working on other heads or even anything in zbrush is it looks like you could use the pinch tool some more. Parts of your head look like they could be a bit sharper and using the pinch tool carefuly can help that. I really like the head though, he definatly looks like he's up to no good
Marvelous job on the head! What I like the most is this mysterious Monalisa-like expression, almost a smile - it really makes you wonder what he's thinking of right now.
Amazing work !
Scorpiusy indeed!
The only thing i find a bit out of place to be honnest is the thickness of the tubing on the head, it seems to be clashing a tiny bit with the "fineness of the rest", stupendous work anyway !
Daz, I like where its going, but Im confused on the chest area. Those diagonal areas below the chest armor on the sides. Are they costume padding? In some areas it look like the costume is thin/tight enough to see the underlying bony musculature. So this area is leaving me confused.
Well I would hate to leave you in that state oXY!
The abdomen area isn't meant to be naked, it's just clothing that somewhat emulates the design of musculature. Like the Greeks used to do with their armour. I think I'll be able to make that more obvious at the texture stage.
One part of me thinks its not been fully thought through, the other part thinks jeez, this is a thousand years into the future, who knows what form clothing will take and what materials could be available. I see it as something that is flexible but strong, and yet retains its own shape.
Ya know, I dont watch Farscape and I just had to google this guy you are talking about and bugger me, I see what you mean. I guess subconsciously I must have seen him somewhere before.
Awesome Daz. Agreed with Gauss on the coat, especially the folds on the back look nifty. Face is nice and evil too.
Keep up the great work, and get it finished on time! CGChat must die, and this is the man to orchestrate their demise!
Replies
But it looks like my attempts to make you try harder worked out just fine
That really just comes down to personal preference, though. I'm sure you know much more about infusing personality into these guys than I do.
I can't come up with any real crits, good stuff .
I was trying to dress him and thinking about the fact that this is meant to be a THOUSAND years from now, so who knows what could be possible then. So I don't really know where he ends and his clothes start. I want a fairly organic feel, almost like the clothes have been grown.
In the unlikely event that he should face capture from the enemy, he carries the one and only last remaining thermonuclear grenade left over from the federation wars.
http://www.fallen-art.com/eng/galeria.html
edit, oh and yeah, he kinda does Arsh! Still, it aint like the whole 'bald bloke in a trenchcoat' thang aint been done before
edit, we posted at the same time. Yeah good call ebagg.
His arms lookk a bit too smooth to me (Maybe you didn't work on them yet. In that case I didn't say anything .
He is pretty skinny and his cheeks have even sunken in so I would expect his arms to b a little bit more skinny with pronounced and very loose and thin muscles and bones that are visible through the skin in some parts. Like arms on a skinny old person.
(his crotch looks evil)
Perhaps a Dune-esque Nasal Cannula (the nose tubes).
Then again, perhaps your going to muscle him out lots in ZBrush and I should just be quiet...
I didn't see his physique as super frail so much as more skinny aging rockstar, and besides, Im too far along in Zbrush now to cover the arms up!
That muscle definition is really scary and doesn't look right IMO because he's too skinny.
Looks great, whatever it is.
And as for muscle definition not being right for a skinny guy... I'm 5'9", 125 lbs, and I have better muscle definition than almost anyone I know.
Nevermind If this thing ends up being bettter than Moff then he gets pushed out of my portfolio and this gets pushed in I think I need to make the suit more stylized. I had a really hard time in Zbrush trying to get hard lines in between each muscle strip without the thing becoming insanely high resolution ( in which case I cant get it back into Maya ). Honestly I could have made it much qucker and easier in SubD.
*edit* and yeah, good call on the hips mishra.
keep up the great work!
- BoBo
that tight elastic plactic fantastic rubber suit is h0t
some wrinkles (folds) of the suit where they enter the boots (perhaps around the waist a fold or 2?)could make it clearer it's what he's wearing and not just something you snatched out of your mom's closet :O
Bobo, I would but all the anatomical stuff is zbrush'd so prolly isn't much use to ya. Will post some wires of the pre-zbrush stage tho. Good crits guys thanks. Anyway, head done:
and some battle comms/armband thingamybob:
One thing I could suggest when working on other heads or even anything in zbrush is it looks like you could use the pinch tool some more. Parts of your head look like they could be a bit sharper and using the pinch tool carefuly can help that. I really like the head though, he definatly looks like he's up to no good
Scorpiusy indeed!
The only thing i find a bit out of place to be honnest is the thickness of the tubing on the head, it seems to be clashing a tiny bit with the "fineness of the rest", stupendous work anyway !
The abdomen area isn't meant to be naked, it's just clothing that somewhat emulates the design of musculature. Like the Greeks used to do with their armour. I think I'll be able to make that more obvious at the texture stage.
One part of me thinks its not been fully thought through, the other part thinks jeez, this is a thousand years into the future, who knows what form clothing will take and what materials could be available. I see it as something that is flexible but strong, and yet retains its own shape.
Ya know, I dont watch Farscape and I just had to google this guy you are talking about and bugger me, I see what you mean. I guess subconsciously I must have seen him somewhere before.
Keep up the great work, and get it finished on time! CGChat must die, and this is the man to orchestrate their demise!