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Polycount - Generals - [Daz]

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  • JKMakowka
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    JKMakowka polycounter lvl 18
    Just make sure it doesn't look too much like your Starwars character from your 'reel.

    But it looks like my attempts to make you try harder worked out just fine tongue.gif
  • Zcubed
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    Zcubed polycounter lvl 18
    Nah, I don't see much Grand Moff Tarkin here. Everything looks great so far. Are you planning to slap a shirt on this guy? He's showing a lot of skin for someone with a wiry physique, no?

    That really just comes down to personal preference, though. I'm sure you know much more about infusing personality into these guys than I do.

    I can't come up with any real crits, good stuff cool.gif.
  • Daz
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    Daz polycounter lvl 18
    OK since modeling vaguely and blindly was proving far too slow, I went back to the drawing board a little. This is what I'm currently building:

    Hagensb.jpg

    I was trying to dress him and thinking about the fact that this is meant to be a THOUSAND years from now, so who knows what could be possible then. So I don't really know where he ends and his clothes start. I want a fairly organic feel, almost like the clothes have been grown.

    In the unlikely event that he should face capture from the enemy, he carries the one and only last remaining thermonuclear grenade left over from the federation wars.
  • rawkstar
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    rawkstar polycounter lvl 19
    thats pretty sweet, zbrush EVERYTHING smile.gif
  • Timex
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    Timex polycounter lvl 18
    cool , love it,the mucles must be perfects with zbrush laugh.gif.
  • arshlevon
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    arshlevon polycounter lvl 18
    Daz dosent need zbrush, he has talent. i mean look at that concept, he didnt even need a computer. he kind of reminds me of the docter in the amazing short fallen art, just executed way better.
    http://www.fallen-art.com/eng/galeria.html
  • Makk
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    Makk polycounter lvl 18
    Hey Daz, could I see a close up of the boots. Im doing some myself and cant seem to get that natural round look like yours have.
  • Daz
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    Daz polycounter lvl 18
    which? The ones in the sketch or the old ones allready modelled?
  • Makk
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    Makk polycounter lvl 18
    ahh, the ones you modeelled in the pic above. Could you show the wires as well?
  • Daz
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    Daz polycounter lvl 18
    ah, they're old (from the German soldier) I was just using them as placeholder. But I've got a shot of them here: http://www.daz-art.com/kit.jpg

    edit, oh and yeah, he kinda does Arsh! Still, it aint like the whole 'bald bloke in a trenchcoat' thang aint been done before smile.gif
  • ebagg
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    ebagg polycounter lvl 17
    Very cool, I'm liking the external musclature, you should add something to his boots more in the style of his coat to offset the muscles and balance him out perhaps?
  • Daz
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    Daz polycounter lvl 18
    I looked at Zbrushing 'everything' Rockstar but there was just no way I was making that coat in Zbrush with holes in and stuff ( more holes to come in the lower back of the coat ). It just wasn't happening. Anyway, update on the model, he's about ready for Zbrush now ( mebbe ).

    edit, we posted at the same time. Yeah good call ebagg.

    dw_update4.jpg

    dw_update5.jpg
  • lkraan
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    lkraan polycounter lvl 18
    Looks great Daz. I like the mean and condescending look on his face.

    His arms lookk a bit too smooth to me (Maybe you didn't work on them yet. In that case I didn't say anything smile.gif.
    He is pretty skinny and his cheeks have even sunken in so I would expect his arms to b a little bit more skinny with pronounced and very loose and thin muscles and bones that are visible through the skin in some parts. Like arms on a skinny old person.
  • aesir
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    aesir polycounter lvl 18
    Im liking it Daz. Its very in the spirit of the brief smile.gif

    (his crotch looks evil)
  • Super
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    Super polycounter lvl 18
    Loving the face, looks very different. Me wants a pair of those boots.
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 20
    To me the bare arms seem a bit out of character for one who seem so frail physically. Unless perhaps he comes from a very warm environment, in which case some other indications of this would be welcome.

    Perhaps a Dune-esque Nasal Cannula (the nose tubes).

    Then again, perhaps your going to muscle him out lots in ZBrush and I should just be quiet...
  • Daz
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    Daz polycounter lvl 18
    tell that to Mick Jagger! smile.gif
    I didn't see his physique as super frail so much as more skinny aging rockstar, and besides, Im too far along in Zbrush now to cover the arms up! smile.gif
  • Ranzarok
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    Ranzarok polycounter lvl 17
    Daz, I really like the latest head, although I must admit I like the one with lips a bit better. Thin lips are da debil though. wink.gif
  • Neo_God
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    Neo_God polycounter lvl 18
    No I think the underturned lips add a wonderfully snide quality to him.
  • Daz
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    Daz polycounter lvl 18
    Thanks to mr rockstar, Zbrush and I getting on a little better but man, we aint ever gonna be best mates ( zbrush and I, not mr rockstar ). Im gonna redo the thighs since I don't like how they came out at all. I also need to elaborate the boot design somewhat.

    dw_update6.jpg

    dw_update7.jpg
  • thnom
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    thnom polycounter lvl 18
    The reminds me of your famous star-trek(I think) piece. Looks just like him with a bit less meat on his face.

    That muscle definition is really scary and doesn't look right IMO because he's too skinny.
  • Valandar
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    Valandar polycounter lvl 18
    Thnom: It's not entirely muscle definition. From what I can tell of the concept, it's more like padding and possibly artificial musculature.

    Looks great, whatever it is.

    And as for muscle definition not being right for a skinny guy... I'm 5'9", 125 lbs, and I have better muscle definition than almost anyone I know.
  • thnom
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    thnom polycounter lvl 18
    5'9 125 lbs with muscle definition? I'm 5'8 @ 140 so I'd like to see a photo of that.
  • Daz
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    Daz polycounter lvl 18
    It isn't muscle definition. It's meant to be stuff he's wearing, hence its stylistically different and a different colour from his arms. It clearly doesn't read too well at the mo' then, but i'll try and make it more obvious by making it more stylized. I've never made anyomne from Star Trek, but I know what you mean smile.gif I didn't think it looked like him, but I guess it does in that he's a gaunt skinny bloke with a high collar. Bugger. Oh well.
  • Mishra
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    Mishra polycounter lvl 18
    it doesnt look like he has hips, skinny guys have their hips sticking out a little. i should know, i'm 6'2" and 120 : /
  • thnom
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    thnom polycounter lvl 18
    Daz the face look-a-like isn't a dig, just something that stood out smile.gif if the muscle definition is meant to be a suit it probably would look okay in a render if it had specularity on it. Ya know get that plastic-stuck-out feel.
  • Daz
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    Daz polycounter lvl 18
    LOL, I accidentally used mod privelages and edited your post thnom instead of mine! Looks like Im changing comments ahahah!

    Nevermind smile.gif If this thing ends up being bettter than Moff then he gets pushed out of my portfolio and this gets pushed in smile.gif I think I need to make the suit more stylized. I had a really hard time in Zbrush trying to get hard lines in between each muscle strip without the thing becoming insanely high resolution ( in which case I cant get it back into Maya ). Honestly I could have made it much qucker and easier in SubD.

    *edit* and yeah, good call on the hips mishra.
  • BoBo_the_seal
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    BoBo_the_seal polycounter lvl 18
    Daz could you show some of your wireframes as you go? I'm doing a lot of highpoly modeling for marketing art at the moment and would love to see how you solve a few areas like the shoulders and lower bicep area.

    keep up the great work!

    - BoBo
  • kite
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    kite polycounter lvl 17
    very cool work, the face is Evil with a capital E... brr
  • Thegodzero
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    Thegodzero polycounter lvl 18
    Daz id pop out his hip bones to show how skiny he is. In the lower half try adding in tubes maybe? Something like the dune suits. Maybe even harden the edges to make it less human more stylized.
  • shotgun
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    shotgun polycounter lvl 20
    ye anatomical goodness tongue.gif~~
    that tight elastic plactic fantastic rubber suit is h0t

    some wrinkles (folds) of the suit where they enter the boots (perhaps around the waist a fold or 2?)could make it clearer it's what he's wearing and not just something you snatched out of your mom's closet :O
  • Daz
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    Daz polycounter lvl 18
    Yowzers, haven't had much time to play with this. Plagued by technical issues too so thanks to mr rockstar for getting me out of a tricky spot there. Im a bit worried that Im not gonna be able to finish, but I could nail the rest of the hi-poly in a day ( just need to get the coat into zbrush and other bits and bobs ) ,low poly I could do in a couple hrs, so who knows.
    Bobo, I would but all the anatomical stuff is zbrush'd so prolly isn't much use to ya. Will post some wires of the pre-zbrush stage tho. Good crits guys thanks. Anyway, head done:

    dw_update8.jpg

    and some battle comms/armband thingamybob:

    dw_update9.jpg
  • killingpeople
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    killingpeople polycounter lvl 18
  • rooster
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    rooster mod
    aw sweet, hes got a really cool scorpius vibe going on with the head details
  • Makkon
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    Makkon polycounter
    Hey, yeah! He does have a Farscape villian look. Great turn around, looks marvelous!
  • gavku
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    gavku polycounter lvl 18
    New head has heaps more character. Only thing that looks a bit out of place is the ears...don't know if its the rotation or a if they are a bit low. Maybe I haven't been looking at enough old men lately..hahaha
  • bearkub
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    bearkub polycounter lvl 20
    great update, daz. As stated, I think you have almost nailed the head. Good stuff.
  • JordanW
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    JordanW polycounter lvl 19
    Really nice Daz, what's the purpose of the lines on his face? will there be like glass over his eyes or something?

    One thing I could suggest when working on other heads or even anything in zbrush is it looks like you could use the pinch tool some more. Parts of your head look like they could be a bit sharper and using the pinch tool carefuly can help that. I really like the head though, he definatly looks like he's up to no good
  • rawkstar
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    rawkstar polycounter lvl 19
    man thats a neat looking face you got there! smile.gif very cool.
  • fogmann
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    fogmann polycounter lvl 17
    Marvelous job on the head! What I like the most is this mysterious Monalisa-like expression, almost a smile - it really makes you wonder what he's thinking of right now.
  • ckaos
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    ckaos polycounter lvl 18
    Amazing work !
    Scorpiusy indeed!
    The only thing i find a bit out of place to be honnest is the thickness of the tubing on the head, it seems to be clashing a tiny bit with the "fineness of the rest", stupendous work anyway !
  • oXYnary
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    oXYnary polycounter lvl 18
    Daz, I like where its going, but Im confused on the chest area. Those diagonal areas below the chest armor on the sides. Are they costume padding? In some areas it look like the costume is thin/tight enough to see the underlying bony musculature. So this area is leaving me confused.
  • Daz
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    Daz polycounter lvl 18
    Well I would hate to leave you in that state oXY! smile.gif
    The abdomen area isn't meant to be naked, it's just clothing that somewhat emulates the design of musculature. Like the Greeks used to do with their armour. I think I'll be able to make that more obvious at the texture stage.

    One part of me thinks its not been fully thought through, the other part thinks jeez, this is a thousand years into the future, who knows what form clothing will take and what materials could be available. I see it as something that is flexible but strong, and yet retains its own shape.

    Ya know, I dont watch Farscape and I just had to google this guy you are talking about and bugger me, I see what you mean. I guess subconsciously I must have seen him somewhere before.
  • rooster
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    rooster mod
    or you just had the same idea, stranger things have happened smile.gif. check out farscape! great scifi
  • Daz
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    Daz polycounter lvl 18
    OK, pretty much done with the hi poly. I really need to crack on. Im hoping I'll be able to make him a lot more interesting with colour.

    gen1.jpg

    gen2.jpg

    gen3.jpg

    ortho.jpg
  • gauss
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    gauss polycounter lvl 18
    mui excellente, some very nice handling of the coat material. it looks good and stiff, appropriate for this unsavory character. smile.gif
  • MoP
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    MoP polycounter lvl 18
    Awesome Daz. Agreed with Gauss on the coat, especially the folds on the back look nifty. Face is nice and evil too.
    Keep up the great work, and get it finished on time! CGChat must die, and this is the man to orchestrate their demise! smile.gif
  • ThE_BirD
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    ThE_BirD polycounter lvl 18
    another thumbs up on the coat...excellent work on the arms as well:)
  • JordanW
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    JordanW polycounter lvl 19
    lookin slick man. I like it a lot
  • Valandar
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    Valandar polycounter lvl 18
    Right now with the amount of specular on that coat, it REALLY looks like leather. I like it!
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