i was initially confused by the lack of a comma between crotch and brush... "crotch brush my teeth" is not a good mental image
i think this one is looking great and also succeeds quite well as an homage to Brom's always great Doom II cover... but i think something that makes that cover so powerful as an image is that the cyberdemon looks like he's coming out at the viewer, the presentation really maximizes his bulk. the trouble with this compo presentation is that it restricts how some of the wider characters can be presented--but i was thinking, who said you need to put the base level with the bottom of the frame?
by way of illustration i did that quick paintover.. i think tilting the camera like that is something you could try plainyg with, so as to maximize the character's presentation (to get all that great detail in!) and those guns without having to zoom back too far. you could also play with dropping the camera angle just a little bit to make him seem even bigger, though of course we still need to see the little "driver" character on top clearly. i dunno, just a suggestion, i think something like that might help you be able to fit both guns into the frame.
good suggestion guass I love the lighting I have setup on the left gun daemon.. so I was hesitant to move him.. what is it they always say on concept art.org 'you have to kill your babies', hmmn, maybe thats not it!! but for the good of the overall picture I will move him for this render and have him in the previous stance for a beauty render.
I will try turning the charcter's head a little towards the viewer' also..
Reworking my base atm, I hope it turns out fine this time.
If I had enough time I would love to paint some suggestive figures in the red background and a few dying enemies/hero's at his feet could work wonders
THX
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i think this one is looking great and also succeeds quite well as an homage to Brom's always great Doom II cover... but i think something that makes that cover so powerful as an image is that the cyberdemon looks like he's coming out at the viewer, the presentation really maximizes his bulk. the trouble with this compo presentation is that it restricts how some of the wider characters can be presented--but i was thinking, who said you need to put the base level with the bottom of the frame?
by way of illustration i did that quick paintover.. i think tilting the camera like that is something you could try plainyg with, so as to maximize the character's presentation (to get all that great detail in!) and those guns without having to zoom back too far. you could also play with dropping the camera angle just a little bit to make him seem even bigger, though of course we still need to see the little "driver" character on top clearly. i dunno, just a suggestion, i think something like that might help you be able to fit both guns into the frame.
I will try turning the charcter's head a little towards the viewer' also..
Reworking my base atm, I hope it turns out fine this time.
If I had enough time I would love to paint some suggestive figures in the red background and a few dying enemies/hero's at his feet could work wonders
THX
Jk if I moved his arm up then he'd be firing into the air right? :P at least this way I can pretend he is blasting at the last of humanity
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Well I was thinking of a 'victory blast' into the air.
But the drawover looks cool too.
I loves it.