Home Contests & Challenges Archives

polycount - Generals - spacemonkey>>>

124

Replies

  • gauss
    Offline / Send Message
    gauss polycounter lvl 18
    i was initially confused by the lack of a comma between crotch and brush... "crotch brush my teeth" is not a good mental image laugh.gif

    i think this one is looking great and also succeeds quite well as an homage to Brom's always great Doom II cover... but i think something that makes that cover so powerful as an image is that the cyberdemon looks like he's coming out at the viewer, the presentation really maximizes his bulk. the trouble with this compo presentation is that it restricts how some of the wider characters can be presented--but i was thinking, who said you need to put the base level with the bottom of the frame?
    spacemonkey_paint.jpg

    by way of illustration i did that quick paintover.. i think tilting the camera like that is something you could try plainyg with, so as to maximize the character's presentation (to get all that great detail in!) and those guns without having to zoom back too far. you could also play with dropping the camera angle just a little bit to make him seem even bigger, though of course we still need to see the little "driver" character on top clearly. i dunno, just a suggestion, i think something like that might help you be able to fit both guns into the frame.
  • spacemonkey
    Offline / Send Message
    spacemonkey polycounter lvl 18
    good suggestion guass laugh.gif I love the lighting I have setup on the left gun daemon.. so I was hesitant to move him.. what is it they always say on concept art.org 'you have to kill your babies', hmmn, maybe thats not it!! laugh.gif but for the good of the overall picture I will move him for this render and have him in the previous stance for a beauty render.
    I will try turning the charcter's head a little towards the viewer' also..
    Reworking my base atm, I hope it turns out fine this time.
    If I had enough time I would love to paint some suggestive figures in the red background and a few dying enemies/hero's at his feet could work wonders wink.gif
    THX
  • JKMakowka
    Offline / Send Message
    JKMakowka polycounter lvl 18
    [ QUOTE ]

    Jk if I moved his arm up then he'd be firing into the air right? :P at least this way I can pretend he is blasting at the last of humanity

    [/ QUOTE ]

    Well I was thinking of a 'victory blast' into the air.

    But the drawover looks cool too.
  • HonkyPunch
    Offline / Send Message
    HonkyPunch polycounter lvl 18
    That is the greatest fucking model i have ever seen.
    I loves it.
  • Lee3dee
    Offline / Send Message
    Lee3dee polycounter lvl 18
    wallpaper pleeeeeese! Looks awesome!
  • OgrO
    Offline / Send Message
    OgrO polycounter lvl 18
    very very impressive work.
124
Sign In or Register to comment.