This is the sweet spot for your low poly models. Post 'em if you've got 'em!
Low poly hasn't really been a requirement in the games industry for a long while now. This thread is for low poly appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
- The end! Enjoy.
And here's a handy list of ways to make your art look right in different software: Low Poly Challenge STYLE GUIDE
this is my first very low poly +handpainted model and still wipmodel
feel free to follow me to get the update of this model stil wip
A weapon mod for Quake 2. Playable version here.
Decided to try and make a simple shmup with low-poly 3D models. Propeller here is a separate mesh and will rotate.
Very cute plane. You managed to put in impressive amount of detail and still keep it clean.
Finished an enemy fighter model for the shooter game. 258 Poly with a 128x128 texture. In-game the propeller textures will remain static since I'm displaying it at a Sega Saturn resolution and you couldn't see the motion anyways.
Little scene to test out how the art style fits together for the game. All of the level geometry (sans water) references a single 256x256 texture, so the vegetation, rocks and buildings are made to be highly modular for more organic level layouts.
for 3D viewer, please go to: https://www.artstation.com/artwork/k0m1z
Video process of texture painting : https://www.youtube.com/watch?v=moFnbJSaES0
skechfab >> https://sketchfab.com/models/db0377426700496d889af989ab446cca
The eyes are stickers put on top. Rough painted eyes would not look as good and make them look less alive. You can also check out the cardboard boy player character here: https://polycount.com/discussion/202229/freelance-low-poly-character-artist-10-years-industry-experience#latest he has a much handicrafted look put together by a kid, so there definately is a bit of mix going on with handicrafted but mostly papercraft.
I wish you guys would also post timelapse video clips or the .blend files so that I could learn and try to replicate your work for my own personal studying!
the total tris-count is 1350
1k texture for guard and 256 for plateau and baton
That's a really neat character, his eyes on the texture sheet look so sad, but he is much more threatening in render form. That bright bright red fill light off to the side makes him so much more menacing as well. I just wish his skirt was a bit softer(!) Is he for a game or just a something you made for yourself?
hi! Yes, he might be a little sad and I am sure he is a chill guy one his shift has ended
You're probably right about the skirt - looking back, I see several things that could use some more work :O
As of now, it's just something I do for myself to try out different things. Maybe I will use the character in a future prototype?
I am currently working on a AR game for iPhone and during this work I am working with some low poly assets in blender. Feel free to give me feedback, I am working hard to become a better 3D artist.
First out is a low poly, hand painted chest. It has a star shaped jewel that is kind of magical.
This asset is part of the Myesteeme project, see more at [email protected] or MyEsteeme.com
Any feedback for this simple animation would be awesome!
Thought I would start doing some 3d again, so I've been working on this little chest pack, with a few different chests and some gems. I've started to add a simple animation as well when the chests open. Each chest is around 500-600 polys + around 500 for the gems inside. Hope you like it
Kicking it off...
Should have shared textures across, made some more unique and a few unwraps are subpar, so that puts a dent in practical use, but you can grab em here (CC0, now 8, aim is 10 total).