This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
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mad
-caseyjones
200 polygons & 256 texture.
Awesome character, I'm diggin' this kinda stuff.
A low poly of my own, made a while ago for a mini-challenge on CG Chat:
I'm aware of the inefficent poly distribution.
I would of made the helmet larger tho, but anyway. Nice,
not much of a character though, but I guess a little monster is okay too for this thread
enough to even give me inspiration to do one just like it, having seen xmen3 and all.
went for a wolverine like that red suited one back in some comic bla bla i don't remember what it was exactly.
i don't really do characters.... or textures, sorry but still wanted to give it a go!
btw nice work guys!
Does he animate well?
@[DLS]Merskum: I really like your Commander Keen interpretation.
@Peris : Your little monster would really fit in the Commander Keen universe. KILL KEEN! Lol!
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Finished this one:
edited:
Here's the sdk!
remember this guy?
Crits definately welcome :]
makoa nice, but add more details!=)
Oddmind, that not funny, u know.
Here's a rather high poly guinea pig, I was going to add wings or a parachute to explain away the dangling legs, but thought better of it.
Ah well, it IS under 500, so even though I couldn't cram it under 350, it's still on budget , I guess.
Still to finsih the back/forearms and tidy up the upper arms and head.
?? whats not funny? hehe I'm lost.
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(under 500 triangles would be considered low poly)
just a quickie
the banana is included in his polycount
350 tris and 256x256 map
A WIP low poly spaceship for a guy from the #model_design irc.
It seems that you've rigged it too? maybe you can make him doing some poses
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Nice work guys! Love the Raptor!
A WIP low poly spaceship for a guy from the #model_design irc.
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The M1A1 has 300 tris, the Hummer has 299, the F22 has 164(and a complete bottom so it can do a barrel roll ), and the Comanche has 299 triangles. All of them have a 256x256 map except for the F22 which is a 128x256