This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
You mean in every thread.
I'd say that the part above it could be textured as pubic hair. Polygonal merkins FTW!
lmfao
and lmfao @ capitalising "cock"
Hey Harry remember that one time you and kitteh made a cock for CSS? I wanted to dl it but the linx were down ;_____;
Yup, it's that throbbing time of the year again.
900 tris, 1x128x128 map used for both diffuse and specular.
Nice one tough!
how about the hand to cock ratio? It's very important. (especially when looking for a date)
How about a cock LPC? That I'll then become too busy to moderate or judge?
Someone had anticipated your words
Well, not yet liver and heart, but already some never-seem inside content
Harry: Wow! That's beautiful
didnt wanna let this get burried on previous page without someone saying something about it! really nice work, the jacket details are interesting welcome to polycount!
Sure. There are some unnecessary tris here and there, but I'm going to blame that on the model being old.
@Harry
I'm really interested in this game of yours. Love the style, and the proposed gameplay really speaks to me. Best of luck to you in development!
Omg, Medieval KF Fleshpound! xD
next character's guna have a large axe on a chain
heres a bit of progress on the environment:
Now that's a badass cockpit.
Will it be an iPhone game?
we have a guy interested in porting it for us, so hopefully.
it's definitely possible seeing as our libraries are cross platform, apart from our TGA loader which could be swapped out
postman pat game?
Theres a handy setting in unity btw, you may have already found it - however it's per-texture - to turn off blending. Probably some scripts floating around to apply it globally.
@hawken - It's more like crush the parcels game now and yup I found the setting to turn the blending to the equivalent of nearest neighbour.
My first project got done today. Just a screenshot of it here but you can try the 'game' itself over here.
added a logo to the van too, woop.
Got some more texture work to do, and on the screen I forgot to sharpen the texture.
So once that I'm completely done, I'll post an update.
A small project I did. It's the Fire Stingray from F-Zero! 376 tris, 256 tex
edit: Cool project so far, Ani!
I feel like an evil mailman who goes around running over people's packages instead of delivering them. Awesome style. I love boxy, minimal lowpoly stuff like that.
Thats cool. You could develop it a little more had have the truck driving around a city dodging traffic to pickup and drop off packages.
Concept (by Max Grecke);
http://www.indiedb.com/games/gilbert
pretty amazing progress! I played that for way too long.
I think the control thing is based on what people are used to, so I'll keep this in mind next time!
retro rallyecar