The one thing that stands out is lack of bullet damage anywhere else on the van. that many holes in window there's gotta be a couple stray bullets too.
can't tell if the pink dot by ICE is cut off or just dented and hidden from view a bit.
I'd change the color of the gun too. probably just green or camo so it looks more like an add on. black would be ok but I think a clashing green camo would really make it fit better.
Unless of course the owner purposely gave it a polka dot paint job after it was turned into a combat vehicle. but I still don't think the small dots look good with the big dots, maybe if it was just all white or all pink.
quick max render of my entry for the naruto contest over on GameArtisans. Need to go back and fix some areas of the sculpt before I move on to building the low =/
learning how to draw digitally, i hope you recognise it as a hand :P somehow drawing textures is waaaay easier for me, so if i learn how to draw (digitally) properly i figure my texturing skills will improve too
this female head is a great improvement jaco , i love it , the cheekbones maybe a tad too stong, but gives her charisma , also i like alot the lips congrats
First time posting in this massive thread. There is some great stuff in here...makes me feel timid posting my stuff sometimes...but I thought I would drop in finally with this work in progress of mine. I just have to finish modeling the high poly handle, render the normal map and ambient occlusion for it, and then I can start on the color and specularity maps.
Concept is from Mythic's WarHammer...as usual. Polycount stands at 434 tris. Modeled and normal map generation done with XSI. Please send the crits my way.
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I like how you draw the viewers eye straight to his crotch zone =D
This years Orc from me:
Rota
looks sexy though =]
this is boring!
0% reference.
she reminds me a lady i saw in the bus some time ago...freaky !
:
@Japhir
You should´ve made his leg extend to the upper corner of the screenshot.
Nice work dude!
@suprore
Looks promising...SDK when you´re done?
Just a small thing I whipped up in half an hour, not sure what to do with it tho.
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Holy Shit!! Page 338 was epic!
Rwolf is the mohawk temporary? Nice btw.
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Yeah, I'll be putting CG hair after I'm done everything else.
Just Started Mudding the beast.
spacey, i love your big-legs-chunli!
I tried some new way of painting,
pior, that is awesome, man. Really dig that turtle, low odor.
I've been working sparsely on this guy, but I'm not really sure what to do with him at this point - besides refine haha
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You could always put him in a hammock. He'd be in a banana hammock.
But maybe the hands and feet are a little too small?
Doing a re-make of a character, though you won't recognise it or anything ("generic head"), this is the head
Attempting to figure out how to smooth my lowpoly
Still need to fix the titties and finish the head, hands and hair.
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I imediately thought of
very nice!
The one thing that stands out is lack of bullet damage anywhere else on the van. that many holes in window there's gotta be a couple stray bullets too.
can't tell if the pink dot by ICE is cut off or just dented and hidden from view a bit.
I'd change the color of the gun too. probably just green or camo so it looks more like an add on. black would be ok but I think a clashing green camo would really make it fit better.
Unless of course the owner purposely gave it a polka dot paint job after it was turned into a combat vehicle. but I still don't think the small dots look good with the big dots, maybe if it was just all white or all pink.
He needs a proper skull . Back of his head is too flat.
Just another normal mapped head:
Concept is from Mythic's WarHammer...as usual. Polycount stands at 434 tris. Modeled and normal map generation done with XSI. Please send the crits my way.
Nice hammer cursedDice, looks a bit boxy though, I'd chamfer some of the more prominent sharp edges.