been getting to grips with the arms tonight.It's a little bit made up in places, but I will resculpt some more tomorrow.
Its 2 million polys now and my machine is 5 years old so i am quite impressed with my old wreck of a pentium 4
LOOM, thats funny man
mvelasquez - thats a nice model , bit like bobos stuff in some ways
Heres a little WIP of something I'm now working on. I decided after the tech bike I wanted to do something simple and cool. I'm doing to versions of the texture, a clean/new texture, and a old/dirty texture. C&C welcome.
Thanks Ruz it looks better, might post it later. (tank)
Started yesterday on a MP5 submachinegun. (a later version) mp5-10 or mp5-40 will see which one of those it turns out to be... mp5-10 has a transparent magazine and other minor differences.
highpoly
my remake of GoW soldier
>7k polys with gun and bags
Its viewport screen with few addition like background and
shadow in photoshop.For viewport used Ben Cloward Normal 3 light's shader
Large 1280x1024 here http://ac.uvao.net/forum/index.php?showtopic=3536&st=0&#entry464032
Looks cool artrynk, but I think I would have invested some of those 7000 polies into making parts of his armor stick out. Rather than just having the majority of it painted on. It sorta makes him look like he's wearing a giant foam suit with an armor texture painted onto it.
Here is my entry for the 2nd mini comp over at Game Artisans. I didn't have time to texture him since I only found out about it one day before it was due :P. But I got the model done and thats all that was needed. The concept was provided by FredH. Crits welcome, the poly limit was 500 tris.
a french general bust i made this weekend,still rough
its made with pottery clay,wich is pretty shite because it's polluted with sand and tiny stones,but its very cheap so good for study
@rens did you make a armature for the legs?you're prolly best off welding/solder a metal frame to support the weight
or make a frame out of kippengaas,hehe
i made a frame of copper, 3 wires of 2mm twisted together, but i guess it was not strong enough. (i used copper so i could weld them together with tin.)
i should probably try 6 wires thick or step over to hardwelding,
btw, she is around 60cm high, or originaly she was, before plumming into a pile of clay.
rollin: Looking awesome dude, very clean and crisp texture work.
Davision3D: Great looking character, I really like the good/evil button.
Slipstream: Great colours! Simply stunning.
hey RobG - awesome work, one possible crit though - you might wanna put more polys into the 'bust' area- just as she goes sideways they look weird/triangluar
as i said, really minor crit - i just depends on the detail you need in the game you're making her for - when you render her into sprites...
Sayanora: Awesome job, you really nailed the style with that piece.
RobG: Could you post some wires? I also agree with achmedthesnake about the boobs looking a little off. The back of the head is looking a little square as well. Everything else is looking sweet dude.
Rob, That's looking really bad ass. If you're not going to post wires, could you at least post us some flats? all of your 3d pieces have a very nice look to them, I'd be interested to see how you went about it. I guess it's just all in your painting style, eh?
To be 100% honest, to me the most impressive thing is the fact that you got such good results from planar mapping like that. I cannot see any stretching at all. Bloody well done mate, I like it alot!
[ QUOTE ]
To be 100% honest, to me the most impressive thing is the fact that you got such good results from planar mapping like that. I cannot see any stretching at all. Bloody well done mate, I like it alot!
[/ QUOTE ]
QFT, especially the bloody well done part
crit: In the concept art on your site, you have her undies wider in the back and under her bum. It's a straight V on the model version, and for some reason I noticed and disliked this change instantly. Otherwise, really really cool. I love the way you handled the jacket especially, very clean and elegant. I love seeing you pimp the stuff from this magical mystery game of yours
I'd rather not post the wires, im not a 3d artist and i know that the wires are wrong.
[/ QUOTE ]
You may not be a "3D Artist" as such, but you're doing 3D all the same. So if you're going to do something, you'd want to do it right.
I figured that's why you were pimping your stuff, you wanted crits to improve what you've done. Without a wire shot, it makes it pretty tricky to give advice on your mesh.
But that's totally up to you man.
Great work all the same.
Ferg - Haha, i have gone over how the undies will look quite alot, i can say i prefer the other concept as well. I'll give it another revision.
Caseyjones - I totally understand what you are saying, im just a little embarassed... i just really dont want to take my 3d stuff seriously im just posting my little 3d dabbles for fun, whereas if it were about my 2d art i would totally prick up an ear for crits most definatly.
Replies
Awesome Stuff in here.
A WIP semi-realistic milhouse van houten.lol
been getting to grips with the arms tonight.It's a little bit made up in places, but I will resculpt some more tomorrow.
Its 2 million polys now and my machine is 5 years old so i am quite impressed with my old wreck of a pentium 4
LOOM, thats funny man
mvelasquez - thats a nice model , bit like bobos stuff in some ways
RobbieK:
I am thursty now, Damn you! I wanna see the dirty goodz...
Started yesterday on a MP5 submachinegun. (a later version) mp5-10 or mp5-40 will see which one of those it turns out to be... mp5-10 has a transparent magazine and other minor differences.
highpoly
Sometimes I'm slow at working on things... More Cap'n!
Awesome job w/ your trash monstah Don~ Awesome stuffs!
>7k polys with gun and bags
Its viewport screen with few addition like background and
shadow in photoshop.For viewport used Ben Cloward Normal 3 light's shader
Large 1280x1024 here
http://ac.uvao.net/forum/index.php?showtopic=3536&st=0&#entry464032
it brutaly sucks, anatomy is off in many places, and the rig i build started to shift while more and more clay came on it.
http://www.rensedeboer.com/art/sculpt3.jpg
http://www.rensedeboer.com/art/sculpt5.jpg
its made with pottery clay,wich is pretty shite because it's polluted with sand and tiny stones,but its very cheap so good for study
@rens did you make a armature for the legs?you're prolly best off welding/solder a metal frame to support the weight
or make a frame out of kippengaas,hehe
i made a frame of copper, 3 wires of 2mm twisted together, but i guess it was not strong enough. (i used copper so i could weld them together with tin.)
i should probably try 6 wires thick or step over to hardwelding,
btw, she is around 60cm high, or originaly she was, before plumming into a pile of clay.
nice sculpt
I'm gonna get all asymmetrical on him next.
Nice real life sculpting Rens and pieter!
Made a wee bit of a start on Poop's SDK:
Made this creature for a comp over at gameartisans.org
Great high poly work Obson
The texture detail is really awesome Rollin
nice stuff on this page
Davision3D: Great looking character, I really like the good/evil button.
Slipstream: Great colours! Simply stunning.
-caseyjones
My first full human character.
as i said, really minor crit - i just depends on the detail you need in the game you're making her for - when you render her into sprites...
RobG: Could you post some wires? I also agree with achmedthesnake about the boobs looking a little off. The back of the head is looking a little square as well. Everything else is looking sweet dude.
-caseyjones
I'd rather not post the wires, im not a 3d artist and i know that the wires are wrong.
Gav
To save time i don't bother unwrapping the uv's it seems to work fine with simple planar mapping.
To be 100% honest, to me the most impressive thing is the fact that you got such good results from planar mapping like that. I cannot see any stretching at all. Bloody well done mate, I like it alot!
[/ QUOTE ]
QFT, especially the bloody well done part
crit: In the concept art on your site, you have her undies wider in the back and under her bum. It's a straight V on the model version, and for some reason I noticed and disliked this change instantly. Otherwise, really really cool. I love the way you handled the jacket especially, very clean and elegant. I love seeing you pimp the stuff from this magical mystery game of yours
also, hot chicks and robots ftw
Thanks guys,
I'd rather not post the wires, im not a 3d artist and i know that the wires are wrong.
[/ QUOTE ]
You may not be a "3D Artist" as such, but you're doing 3D all the same. So if you're going to do something, you'd want to do it right.
I figured that's why you were pimping your stuff, you wanted crits to improve what you've done. Without a wire shot, it makes it pretty tricky to give advice on your mesh.
But that's totally up to you man.
Great work all the same.
-caseyjones
Ferg - Haha, i have gone over how the undies will look quite alot, i can say i prefer the other concept as well. I'll give it another revision.
Caseyjones - I totally understand what you are saying, im just a little embarassed... i just really dont want to take my 3d stuff seriously im just posting my little 3d dabbles for fun, whereas if it were about my 2d art i would totally prick up an ear for crits most definatly.
Nealb4me - haha well good for you!