Hi there! I´m new to polycout forum and also to modeling. Anyway, here´s my latest wip. I´ve been practising modeling a human torso.
Here are the renders with smoothing groups applied:
and here are viewport grabs:
Hope you like it and I look forwards your comments a critics.
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Here's a small freelance project of a Young Clint Eastwood.
2064 tris for the head
512x512 diffuse, I plan on making a spec for it though.
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not bad Neo , but I'm not sure about his eyes - there's something wrong.( It could be the wrong distance between them - bad outlying; even the up of head I've found too large )....maybe something like this ?
( modif on the right side)
Ferg, I know its still WIP but it would have been cool to see some of the key elements from the concept carry through in the 3D model. For instance the missing arm, the loose tattered shirt, the missing shoe and the chunks ripped out here and there.
yep, still a wip, I'm planning on adding all those things... unfortunately I only have comp access a couple days a week so I wont be able to update him till next tuesday or so
what do you think of what's there right now, considering I haven't added the asymmetry yet
Personally I think you've done a great job with the model.
I made a rough as guts paintover for a few things I would have changed. The main thing would be the eyes, I like how they are small and round in the concept, yet on the model they look large and very jagged. Also a crotch and thinning out the legs a little.
Hey tacit, it looks great as is but I'd say model the whole body straight or it will bite you in the nuts when rigging it. I know It wont look pimp/posed anymore, but if you plan to animate or pose it it will save you headaches.
Replies
and his weapon
4600 polygons (tris) weapon included, and some difusse maps
Happy new year guys!!
Need to UV-map this guy and do a diffuse texture for him. I'm thinking about a 512x512 texture, even though he's 4000 tris.
Here are the renders with smoothing groups applied:
and here are viewport grabs:
Hope you like it and I look forwards your comments a critics.
Looking forward to seeing this progress MoP, great modelling.
Need to UV-map this guy and do a diffuse texture for him. I'm thinking about a 512x512 texture, even though he's 4000 tris.
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Heh, like PS2. looking forward to this.
Could we see some wires and texture flats?
-caseyjones
some sutff:
Quick iteration with some hackery, thought his skin was too smooth.
Here's a small freelance project of a Young Clint Eastwood.
2064 tris for the head
512x512 diffuse, I plan on making a spec for it though.
[/ QUOTE ]
not bad Neo , but I'm not sure about his eyes - there's something wrong.( It could be the wrong distance between them - bad outlying; even the up of head I've found too large )....maybe something like this ?
( modif on the right side)
The model only use diffuse maps and a mask for autoilumination (eyes). His weapon may be like a scythe, it's a piece from a big insect
Here's a part of one texture
And the wire+shaded
And this is something i'm working on now, awaiting to be more refined for a mudboxing.
Rendered in Modo with a bit of SSS.
Been playing too much Gitaroo Man.
(crazy fun super happy neat game ^_________^ kekeke etc)
Thinking of doing a redesign of the main character...
still lots of work with the poses, but the base is done
cool work rooster, what is it for?
-caseyjones
-caseyjones
what do you think of what's there right now, considering I haven't added the asymmetry yet
I made a rough as guts paintover for a few things I would have changed. The main thing would be the eyes, I like how they are small and round in the concept, yet on the model they look large and very jagged. Also a crotch and thinning out the legs a little.
-caseyjones
the white eye areas won't be that big in the final texture, those'll be eye socket with a smaller eyeball inside em.
Where's Willy Wonka ?
GAVIMAGE - really hot stuff.
ds style
not quite done
: