Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
VinceOrcis
Home
›
e
e
Discussion List
Topic
Replies
Latest Post
Striker Zero - WIP
This is post of my next personal work, Striker Zero by Hyung Woo Kim Original concept: Current Progressthe humble beginning of primitives shapes. Feeling angular.
1
Last
VanishingVestige
Sep 10 2024
Riverside Modular Prefab Tiny Houses in New Zealand | DEER Design
Riverside Modular Prefab Tiny Houses | DEER Design- Tools: 3Ds Max + Corona Renderer + Photoshop- Details: https://www.behance.net/gallery/171371873/Riverside-Modular-Prefab-Tiny-Houses-3D-Archv…
2
Last
deerdesign
Jun 2023
[Blender] Gradient that emited from light source
Hi everyone.I'm trying to make a shader that take the position of a light source (or any object or point in the world space) and start a gradient from it using nodes. Then, the "illuminated" area sho…
2
Last
shim80
Sep 2020
[UE4] Off-world Hydro-Plant
Hi Team,I recently took a shot at creating a scene with 'epic' scale, mixing hard surface sci-fi nestled alongside a mossy Nordic landscape. The main challenge with such a vast space was definitely t…
0
Last
Retribution
Nov 2019
[Critique] San Francisco - Unreal Engine 4
Hi everyone ! So happy to post on PolyCount for the first time ( I should have done this years ago xD )This is the first big solo environment I do in UE4. It was supposed to be a Sonic Adventure 2 Ci…
6
Last
Will_B
Oct 2019
UE4 - Hotel Environment
16
Last
NeonMonkey
Dec 2015
Popular Tags
3D modeling
1,604
ZBrush
1,220
3d
1,129
Blender
1,054
Maya
1,017
Game Art
913
Character Art
863
3D Artist
836
environment art
803
Substance Painter
783
character
731
Unreal Engine 4
644
3d art
622
environment
593
3d character artist
536
stylized
511
Texturing
484
Hard Surface
473
UE4
457
Animation
451
concept art
442
critique
423
Props
416
3ds max
406
Unity
368