Had to change the story of the game and logo. Mad Science is too ambitious, and this has got to be easier to think up....I literally had and was wasting time in doing research doing critiques of quantum theory to make sense of the story in the game....pointless.
Got the basic data system setup. The deathmatch system is a warzone. Players pick is they want to work alone or on a team during the match. 3 sides players can be Good Cops, Bad Cops and Bounty Hunters. Bounty Hunters are independent and at any time can trade sides. Decorations are awards given to statistical anomalies. Sheriff Star is if a player is a 'Power Leader' best stats total. T% is if a player is successful in team sides they take. R Star ' Rising Star ' is Star on the rise to Sheriff Star... Deputy. Rest in Peace is a player who has more kills to deaths.
The best system is held in the lobby. Each of the players starts with 100 dollars and in action at minimum takes one dollar bet.
got the Player and Game state working correctly. All data is cleanly and clearly tracked. All that is working currently is the player ready button to launch into the game and it reflecting correctly to all other players.
The rest of the data is more or less the same thing.
Decided to make it a 4 player only game, currently. That's all my machine can handle currently in development. It can scale up but iteration speed is what it's all about.
Did some more tests. It's smooth and accurate. The idea is the other players health bar sits above their head in the arena. So it needs to have little to no error.
This is a really critical thing within crafting the illusion of competitive multiplayer games. Health has to be trusted by all players.
Did some final testing on how I am doing data in my game. Got it pinned down and it's pretty quick too. Not just at runtime but also the pattern in creating new code. The ready button was only bool the pictures changing is everything else.
Added in teams. Still gave alot more to add to but it all works well. Simple stuff. It may look slow but it's because my computer can only handle but so many launch stand alone game instance at once. 4 for instance is all my machine can do. When it separate machines it's blazing fast. I'll likely launch to cloud eventually but I already know the optimizations stresses and strain of everything. So no point in the cloud yet.
After it's all in and working I then have to key it all up. Don't want to make a save out data game if I don't have to. The idea is keep it all in one game session.
Pushing through it almost have all the basics in and working. It's all working ok but will be at good. Have to add the bet system in next and that's last thing to add to the "id Card" info part. Have the kills death and so in and working.
After the bet system is in I will be able to return to the more fun parts of gameplay.
All packaged, no errors and few warnings that are resolved by cleaning up the project file. I can likely bring the project package shipping version down under 5 min 10 min. Time to run the final real world test.....across different machines.
got it working on the Ally and all hardware for that matter. It connects and both systems run very fast. Next is gut the project, clean it a bit. I will eventually get it package to Android but it's not really that important to do right now because the art is cell shading.
OKEY!. Finally got the package and data replication working in total standalone and different devices! . Data replication appears to be a more detailed. It's easier to say that data replication is more or less an board line illusion than really pure data transmission. Replicated variables remind me of pointers. Have no found a reason to use c++. Bp is like c++ it's just easier because the graph allow allot more trial and error.
Excuse the phone camera capture quality. It has to be seen and proven on 2 machines.
Where most maybe going wrong with data replication, a very different thing, is they are not seeing it is very order of operation based as is all of it....but way smaller.
Replies
https://youtu.be/mG2c4Uzdcfg
The game project is now called 'Super Cop Disco"
https://youtu.be/V1nZCDtd0F0
https://youtu.be/_UmgOzfhAyM
https://youtu.be/EGaORwHrZJg
https://youtu.be/n-0UfAmeHS4
https://youtu.be/H4fkFiNDk3I
https://youtu.be/olBRVc3fKQo
https://youtu.be/1o6WLaoJs1U
Got the Meta sounds figured out. Only using MONO for right now.
https://youtu.be/qQYBwabDOlI
https://youtu.be/Uo88yZ2b2NY
Wish I could work on this full-time but I gotta go drive a taxi.
https://youtu.be/NWwbIRS_XRU
https://youtu.be/iA-lnJBGZFo
https://youtu.be/89ljdf4tvdA
Just finished putting in the basic replication and lobby system for multiplayer.
to create a Game Software company in Delaware is what it's about.
https://youtu.be/w0t521DegYc
https://youtu.be/-LVzmxcDImw
https://youtu.be/GP3luW4z07I
https://youtu.be/q2vF11nymSo
https://youtu.be/gI2qxhqi2kw
YOU CANT QUIT!!!! YOU DIE!!!!!
https://youtu.be/WmE7XrX4pxY
The best system is held in the lobby. Each of the players starts with 100 dollars and in action at minimum takes one dollar bet.
https://youtu.be/D5F26ZZ0XSw
The rest of the data is more or less the same thing.
https://youtu.be/br7bdlHzlrQ
Player can login cleanly, Ui updates cleanly and players can exit cleanly. CLEAN CLEAN CLEAN!
https://youtu.be/ZQodYK1ZSQ0
https://youtu.be/IH1voigCN6A
https://youtu.be/khGPrHN5HZg
now to move forward.
https://youtu.be/sB21SRjPhc0
This is a really critical thing within crafting the illusion of competitive multiplayer games. Health has to be trusted by all players.
https://youtu.be/AaRVUEaqVyg
https://youtu.be/6lvdODSKc1Q?si=ylCrxXxHqY41unkz
After it's all in and working I then have to key it all up. Don't want to make a save out data game if I don't have to. The idea is keep it all in one game session.
https://youtu.be/NMVnJgcF_l0?si=L1wY4FAI_ctx_9sY
After the bet system is in I will be able to return to the more fun parts of gameplay.
https://youtu.be/slE0bDBdTIs
Now onto the fun stuff!
https://youtu.be/sI9rEjjpwgg
The game is not done....but all the hard questions are figured out.
Simple answer that kills 2 birds with one stone.....gut the project file I have move the keeper stuff code over to a clean project file.
Project will open on AMD as well and project file is then super clean.
Excuse the phone camera capture quality. It has to be seen and proven on 2 machines.
https://youtube.com/shorts/cbsIbHosITE