Hi!
I want to start this thread since I'm currently working on my degree project. It is a 10 weeks project where my primary focus will be on the creation of hair cards, an area I have yet to explore. As an avid fan of Hiroyuki Sanada and Mortal Kombat, I was particularly thrilled to see him take on the role of Scorpion, one of my favorite characters. This has inspired me to tackle the task of crafting Scorpion's hair and potentially working on a full character representation of Hiroyuki later on but for now I'll start with a bust to do a likeness of Hiroyuki.
I aim to shift my artistic style towards more realism for this project (quality target will be MK1 game), a departure from the stylized characters that currently dominate my portfolio. This endeavor is not only a personal passion but also an opportunity to diversify and enhance my portfolio
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This is the version of Scorpion I'm going for.
My references.
First week was most about finding what area I wanted to focus on and come up with a project and gathering references.
In week 2 I blocked out the main shapes and tried to find his features on his left side. I started out from the DemoHead in Zbrush as I think it has good topology. Working from the lowest subdivision.
General feedback and critique are always welcome!
Replies
I'm having a bit hard time to find his right shapes around the eyes.
I went up an suubdivision today to be able to add more volume to the mesh, I been going back and forth in those 2 subdivs. Most focus today has been around the eyes, chin and cheeks.
I started to make a new volume sculpt for the hair, to match the hair style I want for final.
Here I try to find the prime shape in different angles.
Not sure if I should include the blue and green mark in the same shape as orange or add another sphere and shape it. I will try this out tomorrow.
Deciding where the bigger shapes should be, I'm working with multiple of references.
As soon as I'm done with prime shapes I will move on to secondary shapes and then tertiary.
I will leave the flyaways out from the volume sculpt.
I going to shorten down this project since I've lost a lot of weeks due to Covid sickness.
I mainly going to focus on finishing the hair and save the likness for later.
Today I have been working on the volume sculpt for the hair and doing the secondary details.
T0 = Extremly solid. Used to build volume and cover.
T1 = Main bulk of volume
T2 = Use to blend T1's together and add variance
T3 = Further blending between cards
T4 = Fly-away strands
The small ones I will use for the mustach, beard and eyebrows