Well, I know nothing about the state of the industry in Sth Korea, so I can't comment on that.
I will suggest however that long term goals are great, but treat them as such. To paraphrase Neil Gaiman, its a mountain you need to reach. The path to the mountain is windy and forked - you can make choices based on what will get you closer to the mountain, but it will still be a journey. Also, COVID has taught entire industries that they can function perfectly well without everyone being in the same place - Its entirely possible you could live in Sth Korea without working for a Sth Korean company.
Have a look at artstation or deviantart. Then answer yourself the question if you can think that you can compete with this quality at a later point. If the answer is still yes, then go for it. But be aware that there are easier ways to make a living. The market for graphics artists is tough in general. And making game assets is the toughest. Lousy payment, lousy working times. Deadlines in the way. And a huge competition.
And don't mix making 3D graphics with creative freedom. Most of the times you won't be creative at all.
What you can also do is check if there are common government programs for helping new people with internships or on the job training. Getting those 3+ months of internship is worth a lot if you can financially manage.
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Well, I know nothing about the state of the industry in Sth Korea, so I can't comment on that.
I will suggest however that long term goals are great, but treat them as such. To paraphrase Neil Gaiman, its a mountain you need to reach. The path to the mountain is windy and forked - you can make choices based on what will get you closer to the mountain, but it will still be a journey. Also, COVID has taught entire industries that they can function perfectly well without everyone being in the same place - Its entirely possible you could live in Sth Korea without working for a Sth Korean company.
Have a look at artstation or deviantart. Then answer yourself the question if you can think that you can compete with this quality at a later point. If the answer is still yes, then go for it. But be aware that there are easier ways to make a living. The market for graphics artists is tough in general. And making game assets is the toughest. Lousy payment, lousy working times. Deadlines in the way. And a huge competition.
And don't mix making 3D graphics with creative freedom. Most of the times you won't be creative at all.
https://www.artstation.com/?sort_by=community&dimension=3d
In case you decide to move forward with this:
What you can also do is check if there are common government programs for helping new people with internships or on the job training. Getting those 3+ months of internship is worth a lot if you can financially manage.