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shading issue

Sagar_Rudach
polycounter lvl 2
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Sagar_Rudach polycounter lvl 2

Getting those weird hading at the top round, can you please suggest how to get it solved

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  • SnowInChina
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    SnowInChina interpolator

    usually you would post a screenshot of your wireframe, since everything else is just guessing

    and as far as i can see, the top isnt your only problem with htis, but here we go


  • Sagar_Rudach
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    Sagar_Rudach polycounter lvl 2

    @SnowInChina Right, sorry for not posting the wireframe, well here you go, and thank you for help also would like to know other issues with htis.


  • SnowInChina
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    SnowInChina interpolator

    you should look for some sub-d modeling tutorials on youtube, your topology is all over the place

    on cylindrical/round forms like this, you want to have an even mesh with even spacing, avoiding triangles in curved areas

    have supportloops with an even offset on both sides if possible, and follow your form with your supportloops

    and try to use less geometry if possible, always try to use as much geometry as is needed and not more

    check out Frank Polygons sketchbook, he has some really good examples

    https://polycount.com/discussion/comment/2764276#Comment_2764276


    these are only general rules and sometimes its easier to cheat and solve problems differently, you will get the feeling for this as you learn

    good luck ;)

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