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Pbr to a lambert or something that can export as fbx?

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lenteja node

Hi! Any ideas if i can plug pbr metalic roughness textures into a lambert or blinn material? I would like to export as an fbx and preserve my textures, when i try to export an aistandardsurface with all the textures plugged in i get notjhing and it seems like fbx export only works with blinns and lamberts.

Thanks for reading!


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