I am trying to replicate a similar flaky surface in substance painter for creating worn paint surface, but normals almost look correct but substance painter won't do it anyway, Is there anything else do I need to care about to get exact same results in painter or it does have any limitation?
Flaky surface detail I am trying to replicate:
In substance painter
video here:
https://youtu.be/WvKRRxQGmlA
Replies
Anyway. The correct way to do this would be publish the effect from designer as sbsar and load it into painter.
There's stuff about how to set this up properly in the documentation
Generally speaking I'd recommend working with height in painter rather than normals - it's much easier to manipulate the data and visually there's sod all difference for this sort of surface information