Hello guys,
I've been working on a personal project to create a Mario Box from scratch using Blender and Zbrush. And now I'm at the retopology moment with serious problems because it is a part that I'm completely noob about.
So I've been having issues with how to connect the vertex, trying to get as few polygons as possible, given that I would like it to be game-ready.
Here's the first solution that came to my mind in order to get the less polygons I could, but I felt like I was connecting all the vertex to a single one, and this creates some kind of stretch :S
![Image: https://us.v-cdn.net/5021068/uploads/editor/0s/boe06i1gdn6y.png](https://us.v-cdn.net/5021068/uploads/editor/0s/boe06i1gdn6y.png)
And here's the second with more polys:
![](src)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ms/gyl128xk90ku.png](https://us.v-cdn.net/5021068/uploads/editor/ms/gyl128xk90ku.png)
Do you know if any of these solutions is correct, or if there is another technique that could be useful to face this prop?
Thankyou
Replies
Thank you