dzibarik wrote: »
Looks so clean. How do you get microsurface noice like leather, dents and so on? Zbrush?
DanRobson wrote: »
Awesome work! Any chance of a quick overview of how you did the wicker basket?
Dylan Brady wrote: »
kool, so your essentially doing a double smooth on these assets?
model the sub-D cage, subdivide that w/ smoothing groups. then add another subdivide over the top without smoothing groups to give the edge bevel. and allow for evenly distributed polys so you can add enough geometry to put in all those small details in zbrush?
beefaroni wrote: »
Wow dude, these all look great.
Man, assets starting from 2012. I bet sharing them now feels pretty nice
pixelpatron wrote: »
Okay, that woven basket....how the hell did you model that? Got a breakdown on that one?
reedweinstock wrote: »
Amazing work! Im curious how much time were you allowed for each asset? Did you have concept art to work off from or was it more up to you?