This is a MPX model I've been working on for a while. I've been modeling the whole thing in Maya.
It's my biggest project so far, but I can't help but think that the edges are all too sharp for a high-poly model. I keep seeing people make high-poly models in ZBrush and I feel like they look so much better. Also is it just me or does the Aimpoint PRO optic look far tighter and sharp compared to the rest of the gun? I feel like the difference between low-poly and high-poly on this project is too small. I'm thinking I should just use ZBrush for all my high-poly work.
I've never got past the high-poly stage of modeling a full scale project, so I'm a bit new to this. I've also never baked anything this complex onto a low-poly version.
What do you all think? Is there enough detail here to be a good high-poly? I welcome your thoughts and criticism.
I should also mention that the stock is in low-poly at the moment, disregard that part.