In this course you will learn how to create a realistic sci fi environment. This course will be done in 6 stages of creation, in each of these stages I will show you the workflow used for the realization and production of the necessary elements to produce the environment.
1. Blender obtaining skill
The course will explain how to obtain better shapes using the FWN workflow inside blender
2. Trimsheet details design
The course will talk about how to add the trim details on to our props, we’re gonna create a preview material with our trimsheet
2. Meshes can be edited without destructing them.Certain portions of operation can be reverted or modified easily which prevent harm to remaining parts of operation.
3. Every time the base layer is modified, the operations placed as layers on top undergo re-evaluation for generation of results.
1. The process of creating a 3D character from scratch is demonstrated in this tutorial.
The lecturer has a 10-year experience of creating characters. The experience he acquired over thay time period and the solutions of different questions will be shared with you in this tutorial.
This tutorial is very helpful for those who are learning 3D independently. You can find solutions for questions you face when creating a character in this tutorial, which can save you a lot of time.
2. Only the key points of each software that will be in creating characters are covered, so you can learn the workflow quickly.
After watching this tutorial, you can build your own system of creating characters.
3. Knowledge like body ratio, how to control the ratio of face and the key points of creating a face will be covered.
1.A strong foundation to Zbrush tools particularly in Hard Surface Sculpting.
2.Understanding of the Gizmo 3D tool manipulator and how other Zbrush tools such as array meshes to flush out complex shapes in a short amount of time.
3.Have your own customized boolean to use in any of your own projects, both personal and commercial.
4.Understand multiple methods of approach in creating complex shapes using live booleans
5.End up with an industry standard sci-fi helmet of your own.
1. This is a complete guide to Substance Painter 2022 which aims at complete beginners.
2. You will learn the basics systemically so you will be able to get started with Substance Painter 2022 quickly.
3. This course included multi cases and a lot of content and technologies, so you will be able to master the texturing technology without wasting time.
1.This course is suitable for beginners who are familiar with modeling, mapping and Photoshop,once you master Unreal Engine 4, you can also master Unreal Engine 5 shortly.
2.This course covers the workflow of creating realistic material and stylized material
3.With 44 lessons, you can learn the skills of creating scenes in Unreal Engine 4
This tutorial is done based on the precision requirement of AAA games. The lecturer use the main stream method of PRB to show you how to build the scene quickly.
1.Software basic
2.Plug-in system
3.Material node
4.Landscape module
5.Lighting system
6.Scene building
Software: #UE5 Early Access version, #Bridge 2021, #QuixelMixer 1.6
Replies
Looking Awesome. Great work
【Masterclass】Unreal Engine 5: Cyberpunk Environment Production
Learn on https://www.wingfox.com/f/f-8822/?code=8822_2670_22587
Core Knowledge Points
1. Creating rough blockout for the whole location in 3DS Max
2. Importing the scene into Unreal Engine 5 and making basic night time lighting setup for the location.
3. Creating simple/advanced/complex highpoly environmental assets using the Subdiv technique.
4. Creating the plastic carpet environmental assets inside Marvelous designer.
5. Creating the low poly version for the simple environmental assets using Topogun.
6.Preparing the assets for texturing by creating their UV islands.
7.Texturing : creating Smart Materials
8.Creating a spline based blueprint to use for cables inside Unreal Engine
9.Making final environment set dressing inside Unreal Engine
Software:#UnrealEngine 5 / #3dsMax 2019 / Substance Painter 2018 or above / Marvelous Designer / Topogun / RizomUV / Photoshop CC / Refboard
Creating a Kitchen Environment in Blender and UE5
Learn on https://www.wingfox.com/c/8829_2670_22615
Recommencled Reasons
1.Learn to create a High-Quality 3D environment from Start to Finish.
2.Learn 3D m odeling in Blender.
3.Learn to create realistic textures in Substance Painter.
4.Using Smart Masks and Materials in Substance Painter.
5.Level Design, Composition, and Lighting in Unreal Engine 5.
Software: #UnrealEngine 5, #Blender 3, #SubstancePainter
What will you learn:
1.Blueprints
2.Environment Design
3.Advance Materials
4.Animation
5.Special Effects
6.3D Modeling
7.Realistic Landscapes
8.Complete Game Creation
#unrealengine #ue5 #3DModeling #blueprints #environment
Creating Next-Gen Environments in UE5
Learn on https://www.wingfox.com/s/8825_2670_22627
What will you learn:
1.Using UE5 new technologies like LUMEN and NANITE and
2.How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment
3.High Quality AAA Prop authoring for games
4.How to Use Blender as the main DCC app
5.Using Gaea to generate Terrains
6.Creating high quality Foliage, vegetation and tree
7.Sculpting natural elements like: Rock, stone, in Zbrush
#unrealengine #gamedesign #gameenvironment #ue5 #unrealengine5 #3dmodeling #3dcg
Zbrush Character Likeness Sculpting Tutorial
Learn on https://wingfox.com/s/8837_2670_22688
What will you learn:
-How to Sculpt Photo Realistic Character Likeness
-How to Match Your Model with the Reference.
-How to Make Realistic Skin Detailing in Zbrush.
Environment Concept Design for the Real World
Learn on https://www.wingfox.com/c/8679_2670_22902
Core Knowledge Points
Chapter 1. Why do many city concepts look fake?
Chapter 2. Architectural styles you should know
Chapter 3. Technical aspects of environment concepts
Chapter 4. Visual aspects of environment concepts
Chapter 5. Elements of real world environments
Chapter 6. Additional elements of game levels
#maya #photoshop #environment #conceptart #digitalart
Learn ZBrush Stylized Character Sculpting with Qi Sheng Luo
Learn on https://www.wingfox.com/c/8854_2670_23299
Knowledge Point
Sculpting from scratch, eliminate your learning gaps
1.Facial sculpting
2.Body sculpting and modeling
3.Method of sculpting the cloth
4.Method of low-poly topology
5.Method of coloring in ZBrush
6.Method of hair sculpting
7.Lace and accessories sculpting
8.Rendering and light settings in Arnold
Software: #ZBrush 2021.5、#Maya 2019
Mastering UI Development in Unreal Engine 5
Learn on https://www.wingfox.com/c/8858_2670_23463
Creating An Interactive Menu in UE5 in The Style of Genshin Impact
1.Learn Blueprints
2.Learn Niagara and VFX
3.Learn to Make UI Art
Software: #UnrealEngine 5.0, #AdobePhotoshop 2020 or above, #SubstanceDesigner 2020 or above
#ue5 #gamedev #gamedevelopment #gamedeveloper #ui #uidesign
Create a Gothic Hallway in the Style of Dark Souls in UE5
Learn on https://www.wingfox.com/c/8760_2670_23506
Core Knowledge Points
1. Lighting and the new Lumen system
2. Environment Design and how to design architecture for environments and how to look for reference
3. Asset creation (Modeling, Sculpting, Uvs and texturing in Maya, Zbrush and Substance painter)
4. How to work with Unreal 5
5. Set-dressing and paying attention to composition
Software: #Unreal 5.0.2,#Maya 2022,#Zbrush 2022,#Substance3DPainter 7.4,#PureRef 1.11.1,#Photoshop 2021 (Very minimal any version should work)
【Masterclass】SCI-FI environment Creation Course Implementing Decal Techniques and Trimsheet Workflow
Learn on https://www.wingfox.com/c/8879_2670_23563
In this course you will learn how to create a realistic sci fi environment. This course will be done in 6 stages of creation, in each of these stages I will show you the workflow used for the realization and production of the necessary elements to produce the environment.
1. Blender obtaining skill
The course will explain how to obtain better shapes using the FWN workflow inside blender
2. Trimsheet details design
The course will talk about how to add the trim details on to our props, we’re gonna create a preview material with our trimsheet
Software: #Blender 2.9 or above,#SubstancePainter 7.2.2 or above, #MarmosetToolbag 4 or above, #UnrealEngine5
#ue5 #gameart #gamedesign #3denvironment #3dcg #scifi
Houdini Tutorial Procedural Japanese Castle in Unreal Engine 4
Learn on https://www.wingfox.com/c/8893_2670_24353
1. Knowing procedural modeling offers time-saving benefits.
2. Meshes can be edited without destructing them.Certain portions of operation can be reverted or modified easily which prevent harm to remaining parts of operation.
3. Every time the base layer is modified, the operations placed as layers on top undergo re-evaluation for generation of results.
Software: #Houdini 18, #UnrealEngine 4.25
#gameart #gamedesign #gamedevelopment #gamedeveloper #3dmodeling #3DCG
3D Game Character Creation Workflow: A Female Magic Swordman
Learn on https://www.wingfox.com/c/8867_2670_24397
Recommend reasons:
1. The process of creating a 3D character from scratch is demonstrated in this tutorial.
The lecturer has a 10-year experience of creating characters. The experience he acquired over thay time period and the solutions of different questions will be shared with you in this tutorial.
This tutorial is very helpful for those who are learning 3D independently. You can find solutions for questions you face when creating a character in this tutorial, which can save you a lot of time.
2. Only the key points of each software that will be in creating characters are covered, so you can learn the workflow quickly.
After watching this tutorial, you can build your own system of creating characters.
3. Knowledge like body ratio, how to control the ratio of face and the key points of creating a face will be covered.
Main software: #3dsMax #ZBrush #substancepainter #Bodypaint3D #ornatrix
#characterdesign #characterart #gamedesign #gameart
Sci-fi Environment Concept Art Course
Learn on https://www.wingfox.com/c/8810_2670_24474
Core Knowledge Points
1.References Research
2.Blockout Process
3.Creating Environment Assets
4.Modelling Assets
5.Lighting and Rendering
6.Photoshop and Overpaint Process
7.Final Retouches and Exporting Process
8.Final Render and Final Look
Software: #Blender 3.0 and #Photoshop
Sci-fi Environment Concept Art Course
Learn on https://www.wingfox.com/c/8810_2670_24474
Dragon Rider_Cartoon 3D Character Creation Course in Blender
Learn on https://www.wingfox.com/c/8904_2670_24533
WHAT CAN I EXPECT TO LEARN IN THIS COURSE?
1.You will learn how to sculpt, model, and render from concept in Blender
2.You will learn how to do a dragon character in Blender
3.You will learn how to do a boy withaccessoris in Blender
Software: #Blender 3.2 and above
#Blender3d #blenderart #blendercommunity #b3d #3DCG #3dmodeling #digitalart
Make A Cinematic Motorcycle Race Animation In Blender
Learn on https://www.wingfox.com/c/8922_2670_24780
What Can I Expect To Learn From This Course?
1. Learn to build a realistic environment.
2. Learn to make awesome motorcycle drifting and wheelie animations.
3. Learn character and clothing design.
Software: #Blender 3.2
#blendercommunity #b3d #blenderanimation #3D #cgi #3DCG #3dmodeling #rigging #animation #characterdesign #gameart #gamedesign #gamedev
Interior Environments for Games with Unreal Engine
Learn on https://www.wingfox.com/c/8929_2670_24829
1-Block out a scene effectively with Maya and Unreal Engine and take modularity into consideration
2-Real-world production processes with a multi-stage texture creation workflow
3-Demonstrate what creating a hero prop for games is like within a studio environment
4-step-by-step demonstration on how to make a game-ready Vegetation
5-Demonstration of how to import and organize every asset and dress up the scene
Software: #Maya 2020 、#Marmosettoolbag 3、#ZBrush 2021、#UnrealEngine 4.27、#Substance3DPainter 7.4.3、#Substance3DDesigner 11.3.3.0、#Photoshop 2022、#QuixelMixer、#Quixel Bridge、#PureRef 1.11.1
Complete Workflow for Creating a 3D Stylized Cool Girl in Leather Jacket
Learn on👉https://www.wingfox.com/c/8923_2670_24950
Recommended Reasons:
1. We are going to see ways to make simple and effective ways to make the UVs in 3ds max with the plugin Unwrap pro.
2. We are going to learn how to use multiple strategies to make hair using the Ornatrix plugin.
3. We are going to see a simple and effective workflow between 3ds max and Substance Painter.
4. We are going to learn how to make details on the skin and other materials, export displacement maps and how to use them in V-Ray renderer.
Software: #3dsMax #Zbrush #MarvelousDesigner #Ornatrix
#3dmodeling #characterdesign #characterart #stylized #3DCG #gamecharacter
Step by Step Guide for 3D Rendering Poly Painted 3D Characters in Marmoset Toolbag 4
Learn on https://www.wingfox.com/c/8938_2670_25286
Why Recommend This Tutorial?
1. You'll learn what is the most common mistake a new novice user will make.
2. You'll learn how to set up the skin, glass, and metal materials in Marmoset Toolbag 4.
3. You'll learn how to make 3D character eyes look alive.
Software: Any version of #ZBrush. #MarmosetToolbag 4 and newer
#3dcharacter #characterdesign #characterart #3dmodeling
🔥15% off code: WF15🔥Zbrush: Hard Surface Sculpting for All Levels!
Learn on👉https://www.wingfox.com/s/8940_2670_25294
What will you learn
1.A strong foundation to Zbrush tools particularly in Hard Surface Sculpting.
2.Understanding of the Gizmo 3D tool manipulator and how other Zbrush tools such as array meshes to flush out complex shapes in a short amount of time.
3.Have your own customized boolean to use in any of your own projects, both personal and commercial.
4.Understand multiple methods of approach in creating complex shapes using live booleans
5.End up with an industry standard sci-fi helmet of your own.
Character Key Visual of MOBA Games and Card Games with AE and Spine
Learn on https://www.wingfox.com/c/8952_2670_25359
What you will learn:
1.Standard of separating the character from the scene
2.Animating the character portrait in After Effect
3.Skinning and rigging the character
4.Animating the character portrait in Spine
5.Animating the flame and smoke
6.Core expressiveness of FX
7.Building the scene in Element 3D
8.The skills and idea of separating the key art
9.Adding storytelling elements
10.Adding atmosphere
11.Explaining the theory of loop expression
12.Exporting for divers applications1.Standard of separating the character from the scene
Software: #Photoshop , #3dsMax #AfterEffect
Complete Guide to Substance Painter 2022!
Learn on https://www.wingfox.com/c/8946_2670_25366
Recommended Reasons:
1. This is a complete guide to Substance Painter 2022 which aims at complete beginners.
2. You will learn the basics systemically so you will be able to get started with Substance Painter 2022 quickly.
3. This course included multi cases and a lot of content and technologies, so you will be able to master the texturing technology without wasting time.
#substance3d #SubstancePainter #3dmodeling
Realistic Foliage Creating for Game
Learn on https://www.wingfox.com/c/8943_2670_25550
Core Knowledge Points
1.Creation of Textures and Materials
2. Modeling Plants One by One
3. Finishing The Foliage Creation
4. Creating Normal Scenes & Final Conclusion
Software: #Photoshop 2017 or higher, #Blender 2.93 or higher, #Unity 2020.3.37f1 LTS
#gameart #Gamedesign #3dcg #3dmodeling
Materials Creation for Stylized Environment in UE4
Learn on https://www.wingfox.com/c/8966_2670_25771
Recommended reason:
1.This course is suitable for beginners who are familiar with modeling, mapping and Photoshop,once you master Unreal Engine 4, you can also master Unreal Engine 5 shortly.
2.This course covers the workflow of creating realistic material and stylized material
3.With 44 lessons, you can learn the skills of creating scenes in Unreal Engine 4
Software: #unrealengine
Create a complete 3D animation using Maya and 3DS Max
Learn on https://www.wingfox.com/c/8969_2670_25885
You will learn:
1) Planning for a shot
2) Design and modeling
3) Shot reference and animation
4) Rigging the body and Facial rigging With creating a zip sealing without scripting!
5) VFX and Rendering
Software: #Zbrush, #Maya ,#3DSmax, #PhoenixFD, #TyFLow and #Vray
#animation #3DCG #3d #3danimation #3dmodeling
Rigging Fundamentals Overview for Blender
Learn on https://www.wingfox.com/c/8965_2670_25936
What can I Expect to Learn in This Course?
1. What armatures are and how to use them
2. What drivers are and how to adopt them
3. What constraints are and how they work
4. How to use the different parenting tools
5. What Custom Properties are and how to utilize them
6. When to watch, edit and manage the graph editors
Software: #Blender
🔥15% OFF Code:WF15🔥Unreal Engine 5 - Create Zombie Survivor FPS Game
Learn on👉https://www.wingfox.com/c/8957_2670_25958
What Can I Benefit The Most From The Tutorial?
1. Learn to program using Blueprints, without needing to write code
2. Create a playable FPS character from scratch with animations, weapons and effects
3. Connect and animate FPS Character weapons using our own custom animations
4. Create logics using Blueprints system
5. Create Zombie AI that will chase you and make damage to your player
6. Make a complete Zombie Survival FPS game by the end of this course
Software: #UnrealEngine5
#unrealengine #ue5 #gameart #gamedev
Learn to Make A Race Car with 3ds Max - McLaren 650S GT3
Learn on https://www.wingfox.com/c/8968_2670_25974
What Can I Learn From This Course?
-Shader creation with a special technique in V-Ray, Corona, Substance 3D Painter
-Polygon hard surface modeling workflow
-Rendering in V-Ray and Corona
-Unwrapping in Rizom UV
Software: #3dsmax 2019, #RizomUV 2018, #Substance3DPainter, #Photoshop 2019, #Vray next - corona 5
#3dmodeling #3d #3DCG #gameart #carmodel
Creating Fantasy Environments in Blender & Photoshop
Learn on https://www.wingfox.com/c/8780_2670_26011
1.You will learn how to unstuck yourself when you feel blocked and not creative.
2.You will learn how to push your creativity with fun exercises in the first part of the class
3.You will learn how to build a simple kitbash for a more refined result
4.You will learn how to export a scene from blender to photoshop and use the passes to your advantage.
5.After the course you will know how to texture and refine it, and post-process it.
🔥Black Friday Get 30% OFF Code:BFCM🔥3D Realistic Character Sci-Fi Soldier Creation Course
Learn on👉https://www.wingfox.com/c/8964_2670_27003
During the course we will go the industry pipeline and absorve stages such as blocking, scuplting, unwraping, texturing, texturing, rendering.
1. In this course, we will focus on creating a futuristic character in a realistic style, and we will learn many aspects of creating it.
2. And it helps you move from the basic level to the next level of character creation.
Software: #Maya 2022, #Zbrush 2020, #Substace3DPainter, #MarvelousDesigner 11
#3dmodeling #scifi #scifiart #characterdesign #characterart
Creating and Presenting a Customised Weapon for a AAA First Person Shooter in Blender
Learn on
https://www.wingfox.com/c/8757_2670_27011
You will learn to level up the detail and accuracy of your weapon modeling.
You'll learn how to inject your work with some memorable personality and fun.
You'll learn hard surface modeling for weapons.
Software: #Blender 3、 #Substance3DPainter 7.4、#MarmosetToolbag 4、#PureRef
【AI Translation】UE5-FPS game scene modeling material rendering full-process teaching
Learn now 👉https://www.wingfox.com/c/8991_2670_27056
A Realtime Environment Creation in UE5: Tomb of the Lost Souls
Learn on👉https://www.wingfox.com/c/8993_2670_27175
You will learn to create a high detailed scene in Unreal Engine
You will learn to create big structure and assets efficiently without worrying about too many things
You will learn some tips and tricks from my personal workflows
Software: #UnrealEngine 5.0.3, #Blender 3.0
#gameart #gamedesign #ue5 #environment
Character Concept Design: Explosion-proof Mecha and Universe Knight
Learn on 👉https://www.wingfox.com/c/9011_2670_27256
What you will learn:
1.Tow high quality cases
2.Design theory and reference collection
3.Anatomy knowledge and mecha design
4.3DCoat sculpting knowledge
5.ZBrush refinement tips
6.Keyshot lighting and rendering
Software: #3DCoat 4.9.58、#Keyshot 10、#ZBrush 2022、#Photoshop 2019
#characterdesign #characterart #characterconcept
【Only $9】Complete Blender Workflow for Creating Cinematic Animation
Learn on👉https://www.wingfox.com/c/9006_2670_27279
1/ how to create a Backrooms video animation from theintroductory video from start to finish
2/ how to model in Blender
3/ how to create more complex textures in Blender
4/ how to create a scene, set up a camera and lighting
5/ how to do post-processing in Blender and After Effects
6/ how to achieve a cinematic look
Software: #Blender #AfterEffects
Ultimate Tutorial: Character Creation for VFX
Learn on https://www.wingfox.com/c/9017_2670_27595
1. Modeling, Sculpting, Surfacing and UV unwrapping is done in Zbrush.
2.Texturing is done in Substance Painter and finally xgen Grooming, shading and rendering is done in Maya.
3. Concept creation and post processing is done in photoshop.
Software: #Zbrush 2021.1.5 (needed to open source file), #SubstancePainter 2021 and #Maya 2022 used
#characterdesign #characterart #3dcg #3dart #3dmodeling
Hello,
can u plz help me find the downloadable links of this course, thanks in advance.
Creating Hellboy (Zbrush/Substance Painter/Maya) Timelapse + Notes
Learn on https://www.wingfox.com/c/9026_2670_27637
1. Modeling, Sculpting, Surfacing and UV unwrapping is done in Zbrush.
2. Texturing is done in Substance Painter.
3. And finally Xgen Grooming, shading and rendering is done in Maya.
#zbrush #maya #SubstancePainter #characterdesign #characterart #3dmodeling #3dcg #3dart
ZBrush Creature Sculpt Tutorial - Terror Dog
Learn on👉https://www.wingfox.com/c/9029_2670_27691
What You Can Ecpect To Learn In This Tutorial?
1. Learn to create a full creature design using basic techniques to improve your modeling skills
2. Learn techniques and utilise ZBrush to create your own amazing concept works
3. Indepth your ZBrush techniques to become a better ZBrush artist
Software: #ZBrush 2021.5.1 (Or Higher), #Photoshop (2021 or Higher), #pureref
#3dmodeling #3dcg #3ddog #sculpting #scifi
ZBrush Creature Sculpt Tutorial - Terror Dog
Learn on👉https://www.wingfox.com/c/9029_2670_27691
Blender Tutorial: Ultimate Game Art Creation Guide
Learn on https://www.wingfox.com/c/9030_2670_27697
What You Will Learn in This Tutorial?
1. Modeling tools and techniques for game models
2. Game asset optimizations and UV Unwrapping
3. PBR Materials and Texturing
4. Baking Important PBR Maps for Game Engines
5. Lighting and Presentation in Blender
6. Exporting your assets to Unity, Unreal and Godot
7. Presenting models in Sketchfab
8. Finishing 2 projects from scratch
Software: #Blender
#gameart #gamedesign #gameengine #3dmodeling #b3d
Blender Tutorial: Ultimate Game Art Creation Guide
Learn on https://www.wingfox.com/c/9030_2670_27697
UE5 Enviromment Building Beginner Tutorial
Learn on👉https://www.wingfox.com/c/9048_2670_27707
Core knowledge:
This tutorial is done based on the precision requirement of AAA games. The lecturer use the main stream method of PRB to show you how to build the scene quickly.
1.Software basic
2.Plug-in system
3.Material node
4.Landscape module
5.Lighting system
6.Scene building
Software: #UE5 Early Access version, #Bridge 2021, #QuixelMixer 1.6
#UnrealEngine #environment #gameart #gameenvironment #gamedev
🔥Only $15🔥Creating a Street Environment in Unreal Engine 5
Learn on👉https://www.wingfox.com/c/9092_2670_29166
What You Will Learn In This Course?
1. Learn the environment modeling in Blender.
2. Learn how to create the texture&materials using Substance Painter.
3. Learn to set up and light the environment in UE5.
4. Learn to create a lot of small props to further detail the Japanese street environment.
Software: #Blender/ #SubstancePainter/ UnrealEngine
#3dmodeling #3denvironment #ue5 #unrealengine5 #unrealenginetutorial #gameart #gamedesign