What can I benefit the most from the tutorial? Or solve any problems?
Learn to model large scale environments in Maya
Learn to use Vray 5 for Maya and set up realistic lighting utilizing ACES color space
Learn to texture and look dev assets for great-looking results
Learn to use Nuke to composite the images
Software: Maya2020 ; Vray5 for Maya ; Substance Painter 2020 and above ; Marvelous Designer9 ; Any version of Nuke ; Any version of Photoshop ; Any version of Zbrush and any version of Headus UVLayout (Optional Software).
This tutorial Three cases will introduce you to the Unreal Engine 4. With a step-by-step teaching philosophy, it can help you acquire and assimilate core knowledge and grow from a beginner to a master.
Stage 1: Quick introduction of Unreal Engine 4
Stage 2: Basic materials of Unreal Engine 4
Stage 3: Functional testing of materials in Unreal Engine 4
-Learning the fundamentals and correct way of thinking about the work and workflow;
-Talking about head and body structures and right way of developing and completing the forms and details;
-Talking about the parts that we need to pay attention production wise and make sure everything is based on the standards that we need in real projects;
-Learn how to make texture and shader for different types of materials like, Skin, Fabric, Metal, Glass, Lava, Leather...
-Learn how it helps to bring the character to life and how a good presentation can make your work stand out.
1. If you are looking for a tutorial to learn the complete and efficient workflow to make your own realistic portrait projects, it's what you are looking for.
2. If you want to brush up your skills and explore the depth of creating 3D realistic portraits, it's exactly what you want.
Software: Maya 2022; Arnold – Mtoa 4.2.4 CPU/GPU; Zbrush 2021 6.6; Mari 4.7v4; Xgen; Nuke; Wrap 2021
1. You will learn the whole modeling process of all the details and the ornamental style designs for the shrine in Blender.
2. You will learn to create high-quality and realistic materials and the key features of Substance Painter like smart masks, generators, smart materials, etc.
3. You will learn to customize the different settings of these trees like wind, seasons, leaf color, health, etc.
4. You will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for the environment and learn how to further enhance the visuals.
1. You will be provided with worksheets, PDF manuals, and practical creative brief examples to supercharge your homework's potential.
2. You will learn the tutorial from the research process&reference studies to the Unifying different 2D and 3D workflows, it will enhance your design thinking capability for personal and client work and optimize your design process.
3. You will study photobashing and get a feel for how to combine numerous elements to create new objects and forms for compositions.
Software: Zbrush 2021.5.1, Photoshop, Marvelous Designer, KeyShot 7.3 Pro
1. Unreal Engine Complete Beginners Course is the perfect solution for absolute beginners to learn the leading industry standard engine for creating games, animations, television shows, and illustrations!
2. By the end of the course, you'll be very confident. You will be able to create a complete 3D environment from scratch.
3. This bundle course covers many contents and workable knowledge which is worth learning and trying.
1.This course will help you develop and clarify your design thinking.
2. This course will help you to optimize the concept design workflow to complete your design work simply and efficiently.
3. This course will help you learn techniques about scene concept, composition, color, detail, and atmosphere to let you know how to apply your personal art style to projects.
1. You will learn the whole workflow of AAA character creation from modeling to final animation in Unreal Engine.
2. You'll benefit the most from the tips and tricks to get your character model done, alongside the correct usage of the plugins and packs. I'll be showing how you can use them in many situations and with that, you'll be able to make something unique by yourself.
1. You can learn the character modeling and shader settings used in the Japanese animation industry.
2. You will learn the basics of 3ds Max and Pencil+4.
3. Cell-look character modeling differs in many ways from other NPR and PBR character modeling.After learning this tutorial, you will be able to broaden your knowledge of 3DCG.
Software: 3ds Max 2021; Pencil+4; PhotoShop 2021; After Effects 2021
You will learn how to create a game-ready environment from scratch. The tutor will go through the entire process of making an environment for you to show off on your portfolio to demonstrate you can create an environment for games.
In this intermediate Blender 3D character creation course we will go trough the process of creating a slightly stylized female character with armour and 3d print ready hair, pose her, make some materials and lights and render an image and turntable video for your portfolio. There will be lots of female face and body anatomy tips and most common mistakes too.
1.Model Sculpting:The pleats and folds arecompletely made by ZBrush. The earrings and bubbletea part are modeled with the aid of 3ds Max.
2.Material Mappings Creating: We will explain to you how to draw the facial skinand highlight the features, how to express the stroke texture of oil painting on the clothes, and how to deal with details of bubble tea.
3.Lighting and Rendering: We are going to discuss how Marmoset Toolbag works to create better models, how to express skin, eyeballs and bubble tea with SSS material, as well as how avariety of lighting make the model perform better.
Replies
Assistant Software: Photoshop (Any version above 2014); 3DCoat
Advanced Materials in Unreal Engine
Learn on https://www.wingfox.com/c/8637_2670_14165
The core knowledge points of the tutorial
-Know the types of textures mainly used.
-Know the main nodes and the Material Editor interface.
-Learn the workflow of the creation process.
-Understand how to create material functions to save time.
-Understand how to create points in the code with the preview
-Render using Movie Render Queue.
Game Level Design in Unreal Engine: A Land of Forgotten
Learn on👉https://www.wingfox.com/c/8642_2670_14613
RECOMMEND REASONS
-Much accessible, get started quickly.
-This tutorial covers from the scratch tothe final scene.
-The workflow of PBR material and landscape material creation.
-Content includes material, lighting andpost-producion.
Software: #3dsMax #Photoshop; #UnrealEngine
Animate A Rocket Launch: Smoke & Fire Simulation In Blender
Learn on https://www.wingfox.com/c/8657_2670_14853
In This Course You Will Learn:
1. Master Fire & Smoke Simulation in Blender
2. Understand Force Fields & Use them in Blender
3. Animate Rocket Launch into Space
4. Learn Advanced Surface Modeling Skills
5. Build a Rocket Launch Base based on Real References
6. Learn Water Simulation: Create a Water Suppression
7. Simulate Realistic Rocket Engine Animationon
【Early Birds Fundraising】How to Make Stylized 3D Character
Learn on
https://www.wingfox.com/c/8630_2670_14888
-Learning the fundamentals and correct way of thinking about the work and workflow;
-Talking about head and body structures and right way of developing and completing the forms and details;
-Talking about the parts that we need to pay attention production wise and make sure everything is based on the standards that we need in real projects;
-Learn how to make texture and shader for different types of materials like, Skin, Fabric, Metal, Glass, Lava, Leather...
-Learn how it helps to bring the character to life and how a good presentation can make your work stand out.
Software: #Zbrush #SubstancePainter #Maya #Marvelousdesigner #Wrap3D #Topogun
3D Photorealistic Classroom Environment Creation in BLENDER
Learn on
https://www.wingfox.com/c/8667_2670_14988
Recommend Reasons
-Learn to create photorealistic scenes in Blender from Start to Finish.
-Learn the use of different modifiers such as Mirror, Bevel, Boolean etc.
-Learn to create various 3D models.
-Learn to create PBR textures.
Software:blender
Neat. I like the story it tells
Game Animation Masterclass From 0 to 100
Learn on https://www.wingfox.com/c/8663_2670_14957
-From 0 to 10o,this tutorial will bring you explanationsof the process of game character animation design.
-From software operations to more than then cases of different styles of animation:
Software: 3DS Max
Unreal Engine 4 Blueprint-Project Application of Melee Combat AI Creation Logic
Learn on
https://www.wingfox.com/c/8686_2670_15285
1. Get started with the creation of AI melee combat Boss
2. Get familiar with each node of AI behavior tree
3. Project Application of the mainstream melee combat AI creation logic with Unreal Engine 4 blueprint
4. The operation mechanics and blueprint animation of mainstream melee game player
Software: #UnrealEngine
Procedural World Building in Houdini and Unreal Engine
Learn on
https://www.wingfox.com/c/8702_2670_15826
1.Learn about how to use Houdini to create landscape
2.Learn about Landscape mask of Houdini
3.Learn about how to use scatter in Houdini to solve random problems about scenes
4.Know about how to package the finished Houdini landscape modules
5.Learn about how to finish smart procedural in Unreal Engine 4
Software: Houdini; Unreal Engine 4
Learn to Create Cinematic Scenes in Blender 3
Learn on
https://www.wingfox.com/c/8704_2670_15961
1. Creating a short cinematic animation_Optical Cable
2. Old Apple Macintosh Cinematic Look Creation
3. Creating a Cinematic Scene_Shells On Table
Software: #Blender 3.0; #AfterEffects 2020
Realistic Vehicle and Environment Texturing Using Unreal Engine
Learn on
https://www.wingfox.com/c/8706_2670_16096
1.You will learn lighting, texturing and creating backdrops and lookdev for photorealistic cars.
2. You will how to create photorealistic lighting using Unreal Engine.
Software: Unreal Engine; 3ds Max.
Building A Sci-Fi Mecha No. 7 with Blender and UE5
-Lumen lighting system and hard surface sculpting skills
-Detailed analysis of producing prosedure, including Model sculpting, UV unfolding, Material texture, Light rendering, Compositing and output.
-Unreal Engine 4 art designer bring you to know about advanced skills, deep into the creation of Armor model scenes
Software: Unreal Engine 5; Blender 2.83; 3DCoat 2021; Bridge Quixel; Substance Painter 2018
Modeling a Castle in Unreal Engine 5
Learn on https://www.wingfox.com/c/8710_2670_16415
Recommended Reasons:
1. You will learn how to model inside Unreal Engine 5 without the need of other 3D modeling applications.
2. You will learn Environment art skills that will help you to land a job in the game industry.
3. You will learn visual arts foundation that can be applied to any project you make.
Software: Unreal Engine 5 Early Access; Gaea 1.2.1 indie
Nakamoto - Create a Realistic CG Portrait with Maya, Zbrush, Xgen, Arnold, and Mari
Learn on https://www.wingfox.com/c/8713_2670_17021
Why Recommend This Tutorial?
1. If you are looking for a tutorial to learn the complete and efficient workflow to make your own realistic portrait projects, it's what you are looking for.
2. If you want to brush up your skills and explore the depth of creating 3D realistic portraits, it's exactly what you want.
Software: Maya 2022; Arnold – Mtoa 4.2.4 CPU/GPU; Zbrush 2021 6.6; Mari 4.7v4; Xgen; Nuke; Wrap 2021
Create Stylized Asian Palace Environment Using UE4
Learn on https://www.wingfox.com/c/8718_2670_17351
Software: maya 2022; Zbrush; Substance Painter; Unreal Engine 4; Photoshop CC 2021; PureRef; Blender; fSpy
Creating a Japanese Shrine Environment in Unreal Engine 5
Learn on https://www.wingfox.com/c/8722_2670_17400
What can I learn from this tutorial?
1. You will learn the whole modeling process of all the details and the ornamental style designs for the shrine in Blender.
2. You will learn to create high-quality and realistic materials and the key features of Substance Painter like smart masks, generators, smart materials, etc.
3. You will learn to customize the different settings of these trees like wind, seasons, leaf color, health, etc.
4. You will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for the environment and learn how to further enhance the visuals.
Software: Unreal Engine 5, Blender 3, Substance Painter.
【Only $15】3D Modeling and Texturing: The Jousting Car
Learn on https://www.wingfox.com/c/8723_2670_17628
Core Knowledge Points
-Blocking out the Shape ln Maya
-Refining Details
-Using Daz to make a base character for Marvelous Designer
-Texturing in Subastace Painter
-Rendering in Redshift
Software: Maya 2022, Substance Painter V7, Daz 3D, Marvelous Designer V10
【15% OFF Code:WF15】Realistic Character Design for Games
Learn on👉https://www.wingfox.com/c/8732_2670_17691
Recommended Reasons:
1. You will be provided with worksheets, PDF manuals, and practical creative brief examples to supercharge your homework's potential.
2. You will learn the tutorial from the research process&reference studies to the Unifying different 2D and 3D workflows, it will enhance your design thinking capability for personal and client work and optimize your design process.
3. You will study photobashing and get a feel for how to combine numerous elements to create new objects and forms for compositions.
Software: Zbrush 2021.5.1, Photoshop, Marvelous Designer, KeyShot 7.3 Pro
Creating a AAA character from Scratch: A Nameless Samurai
Learn on https://www.wingfox.com/c/8743_2670_17818
A full process tutorial of standard Next-Generation character. Enable you to master more details!
-Vivid countenance of character
-Real hair details
-Smooth skin texture
-Realistic costume and accessories
Software:Maya; ZBrush; Marvelous Designer; GS Curve Tool; Substance Painter; Topogun3; Marmoset Toolbag 4; Substance Designer
Creating a AAA character from Scratch: A Nameless Samurai
Learn on https://www.wingfox.com/c/8743_2670_17818
15% OFF Code:WF15 Story Telling Environment Scene Creation
Learn on https://www.wingfox.com/c/8744_2670_17967
Core Knowledge Points
-Theory and Reference Researches
-Basic Concept & Layout
-Texturing
-Sculpting and Scattering
-Lighting
-Rendering and Compositing
Software: Maya2022; Arnold; SubstancePainter2021; QuixelMegascan; Mixer; Nuke12.3
15% OFF Code:WF15
World Building for Video Games-Idyllic Ruined Shrine Environment Design
Learn on https://www.wingfox.com/c/8748_2670_17994
-You will learn to come up with your own architectural styles and design interesting environments.
-You will learn how to think about world building, background story and lore with a focus on video games.
-You will learn efficent and fun workflows and tools for concepting with 3D.
Software: #Photoshop CC; #Blender 3.0; 3DCoat
#conceptart #digitalart #environment #gameart #gamedesign #EnvironmentDesign
🔥15% OFF Code:WF15🔥Learn the Basics and AAA Environment Creation in Unreal Engine
Learn on👉https://www.wingfox.com/c/8749_2670_18593
Why should I choose this tutorial?
1. Unreal Engine Complete Beginners Course is the perfect solution for absolute beginners to learn the leading industry standard engine for creating games, animations, television shows, and illustrations!
2. By the end of the course, you'll be very confident. You will be able to create a complete 3D environment from scratch.
3. This bundle course covers many contents and workable knowledge which is worth learning and trying.
Software: #UnrealEngine
#Environment #gamedesign #gameart #UE4 #UE5 #unrealengine5
Creating a Large Scale Fantasy City with Blender
Learn on
https://www.wingfox.com/c/8752_2670_19712
Core Knowledge Points
-You will learn how to collect references and commonly used modeling techniques in Blender.
-Using Blender to quickly create a Blockout.
-In this part, you will learn how to model a building in Blender.
-Learn how to use RizomUV for efficient UV Unwrapping.
-Learn how to use Substance Painter to create quality textures.
-Lighting with Cycles Render and creating atmosphere with Eevee.
-Various additional elements will be added to improve the quality.
-Using Blender to quickly create a Blockout.
Software: #Blender #RizomUV #SubstancePainter #AfterEffect
Creating a Gundam Sci-Fi Scene in Unreal Engine 4
Learn on
https://www.wingfox.com/c/8750_2670_19713
Recommend Reasons
-ldea of Building the Scene
-Collecting References
-Techniques of Building Scenes in UE
-Techniques of Using Ray Tracing in UE
-Optimizing the Performance
Software: UE4.26; Maya2018; Substance Painter2020; Photoshop; Marverlous Designer9.0; Adobe Premiere
wow amazing !
【Translation Fundraising】Cinematic Arnold /Maya Lighting and Rendering Techniques for Advanced
Learn on👉https://www.wingfox.com/c/8754_2670_19942
Recommend reason:
01.analysing the underlying principles of lights
02.Basic theory of artistic design
03.Advanced nodes
04.Technique of optimizing rendering
05.Presenting the realistic texture
06.Making VFX
07.Presenting the cinematic details
08.Toning process in Nuke
09.Application of depth
10.Application of Glow node
11.AOV output and compositing
12.Technique analysis of Maya Arnold
Software: #Maya #Arnold Core #Nuke
#Lighting #Rendering #3DCG #CGI #3denvironment #gamedesign #gameart
Creating the High-Quality and Realistic Assets in Blender: Pocket Watch + Vintage Camera
Learn on👉https://www.wingfox.com/c/8756_2670_20049
What will I learn in this course?
1. Learn to create Highly Realistic Models using Blender and Substance.
2. Learn to texture assets in Substance Painter.
3. Learn to work with Reference Images and use them to create 3D models from 2D images.
4. Learn to use Smart Materials and Masks in Substance Painter.
Software: Blender 2.93; Substance Painter 7.2.3
Photorealistic Character Creation from the Concept of the Original Comics
Learn on👉https://www.wingfox.com/c/8768_2670_20242
What you will learn:
1. Head Modelling & UV Unwrap & Fibermesh
2. Cloth Modelling & UV Unwrap & Refinement
3. Head Texturing & Shading
4. Hair, Lighting and Detail
5. Import the ZBrush normal map into Maya for test rendering
6. Cloth Texturing & Shading
7. Final render
Software: #Maya #ZBrush #Mari #Vray #SubstancePainter #PhotoshopCC
🔥15% OFF Code:WF15🔥Environment Concept Design of Japanese Anime Style in Blender and Photoshop_Ruin City
Learn on👉https://www.wingfox.com/c/8771_2670_20295
Recommend reason
1.This course will help you develop and clarify your design thinking.
2. This course will help you to optimize the concept design workflow to complete your design work simply and efficiently.
3. This course will help you learn techniques about scene concept, composition, color, detail, and atmosphere to let you know how to apply your personal art style to projects.
Software: #Blender2.92; #Photoshop 2021; PureRef
#Environment #conceptart #conceptdesign #illustration #digitalart #digitalillustration
【Workshop Fundraising】Effective Realistic Swamp Scene Making with Megascans in Unreal Engine 5
Learn on👉https://www.wingfox.com/c/8691_2670_20738
Tutor: Ubisoft Senior Level Artist-Technical Artist Vishal Ranga
Make photorealistic Unreal 5 swamp scene using assets made from megascans - all within Unreal Engine 5.
-Asset Creation using Megascans in Unreal (No modelling, No UV-ing, No Texturing)
-Efficient world building in Unreal Engine 5 (Assembly, Dressing and Polish)
-Water Shader creation, Lighting and Rendering
Software: Unreal Engine 5 EA (Early Access), Quixel Bridge 2022
Blender+PS Environment Concept Design "Parade in Cyberpunk City"
Learn on👉https://www.wingfox.com/c/8776_2670_20810
What you will learn:
1.Basic theory of concept design
2.The method of drawing concept sketch
3.Modeling and advanced operations in Blender
4.Core material node knowledge detailed explanation
5.Rendering primer and advanced knowledge
6.Final rendering demostration in Photoshop
Software: #Blender 2.93; #PhotoShop CS6
Blender+PS Environment Concept Design "Parade in Cyberpunk City"
Learn on👉https://www.wingfox.com/c/8776_2670_20810
【Masterclass】AAA 3D Character Creation: From Beginning to Unreal Engine 5
Learn on https://www.wingfox.com/f/f-8603/?code=8603_2670_13713
1. You will learn the whole workflow of AAA character creation from modeling to final animation in Unreal Engine.
2. You'll benefit the most from the tips and tricks to get your character model done, alongside the correct usage of the plugins and packs. I'll be showing how you can use them in many situations and with that, you'll be able to make something unique by yourself.
Software: #PureRef ; #Zbrush 2021; #Blender 2.9; #SubstancePainter 6.1; #MarvelousDesigner 9; #Mari 4.6; #AdobePhotoshop 2020; #UnrealEngine 4
Creating a Game-Ready SciFi Soldier
Learn on https://www.wingfox.com/c/8353_2670_3020
-Learn how to start to sculpt high poly of the character in Zbrush by using base mesh
-Learn to import the character into Maya doing retopology and UVs unwrapping.
-Learn to do texturing in Substance Painter. And then we'll handle skin face and hair textures in Mari and Affinity Photo.
-Learn to Import into Unreal Engine and further tweak the character. Finally rig and skin the character in Maya and then to import o UE4 to pose.
Software: Maya2020 ; Zbrush 2020.1 ; Substance Painter 6.2.1 ; Marmoset Toolbag 3.08 ; Marvelous Designer 9.5 (Steam Edition) Mari Indie 3.0 Steam Edition ; Affinity Photo 1.8.5.703 ; GNU Image Manipulation Program 2.10.20 (revision 1) ; Unreal Engine 4.24
Mythical Architecture Design with Blender / 3DCoat for Beginners
Learn on👉https://www.wingfox.com/f/f-8774/?code=8774_2670_21118
This course will focus on creating magnificent mythical architecture with fantasy elements in it. It will focus on two styles – Egyptian and Greek.
What you will get?
1. Architecture design
This course will help you create epic environments with stunning mythical architecture design
2. Lighting & Texturing
This course will help you achieve good lighting and composition for environment scenes
3. Personal Art Style
This course will help you create your own custom buildings which can be used in a variety of projects.
software:Blender 3.0+(2.8 and above will work), Photoshop 2020(Any version above 2014),3DCoat v 4.9.72 (Any version above 4 will work)
Character Creation Pipeline for Game Production
Learn on https://www.wingfox.com/c/8462_2670_9028
The core knowledge points of the tutorial / What can be gained after learning?
You will learn about characrter creation piple-line and bit about every industry standard programmes.
1. Sculpting Garments and face;
2. Real-Time texturing;
3. Efficient UV mapping.
Software: Maya; 3Ds Max; ZBrush; Marverlous Designer9 V5 or above ; Mari4.0v1 ; Substance Painter7.1.1.954 or above ; 3D Coat 4.9.6.7 or above.
Golaem Crowd Simulation Workflow Tutorial for Film Production
Learn on https://www.wingfox.com/c/8782_2670_21138
Six Knowledge points of the course
01.Basic production of model and UV
02. Material mapping production of Golaem
03. Joint rigging and basic production of animation
04. Basic knowledge about camera and motion setting
05. Basic rendering of Arnold and post processing
06. Basic compositing of Nuke and final output
Software: #Maya; Maya.Golaem7.3XX; Arnold4.2.XX; Nuke11; Adobe Premiere Pro ; Physx3.4 for Maya
[Bundle Tutorial] Basics, AAA Environment, and Professional Cinematics in Unreal Engine
Learn on https://www.wingfox.com/c/8749_2670_18593
What will you learn in this bundle tutorial?
1.Unreal Engine Complete Beginners Course
2.Environment Design in Unreal Engine 5
3.Create Professional Cinematics in Unreal Engine 5
Cell-look Character Modeling with 3ds Max and Pencil + 4
Learn on https://www.wingfox.com/c/8786_2670_21267
1. You can learn the character modeling and shader settings used in the Japanese animation industry.
2. You will learn the basics of 3ds Max and Pencil+4.
3. Cell-look character modeling differs in many ways from other NPR and PBR character modeling.After learning this tutorial, you will be able to broaden your knowledge of 3DCG.
Software: 3ds Max 2021; Pencil+4; PhotoShop 2021; After Effects 2021
3D Game-Ready Environment In Unreal Engine 4
Learn on https://www.wingfox.com/c/8391_2670_3560
You will learn how to create a game-ready environment from scratch. The tutor will go through the entire process of making an environment for you to show off on your portfolio to demonstrate you can create an environment for games.
The core knowledge points of the tutorial:
1. Blockout scene from the reference;
2. Modular Props;
3. Lighting and FX;
4. Texturing and Materials;
5. Rendering
Software: #SubstancePainter #3DSMax #UnrealEngine
Demon Huntress in Blender course
Learn on https://www.wingfox.com/s/8799_2670_21365
In this intermediate Blender 3D character creation course we will go trough the process of creating a slightly stylized female character with armour and 3d print ready hair, pose her, make some materials and lights and render an image and turntable video for your portfolio. There will be lots of female face and body anatomy tips and most common mistakes too.
software: #Blender
Creating a Brick Wall Texture in Substance Designer
Learn on👉https://www.wingfox.com/c/8797_2670_21383
Course lntroduction
-Learn Industry Standard Texturing Tool Substance Designer.
-Learn how to create high quality textures by following a step by step workflow to create any type of texture you wish.
-Texturing is one of the most important aspects of game environments, become confident creating your own textures.
Software: #SubstanceDesigner 2020; #UnrealEngine 5; #MarmosetToolbag 4
#3dmodeling #3DCG #gameenvironment
Training Houdini Ship Destruction
Learn on https://www.wingfox.com/c/8803_2670_21984
What can be gained after learning?
- Prepare geometry for destruction;
- Fragment objects for different types of destruction;
- Create different types of constraints;
- Manage RBD simulation;
- Work with deformation;
- Save and adjust assets;
- Simulate explosions, sparks, fire from falcons, etc;
–Create shaders;
–Work with water surface and FLIP simulation integration;
–Customize the visualization of different elements, as well as create AOV.
3D Stylized Character Archaeologist: ZBrush-Maya Workflow
Learn on👉https://www.wingfox.com/c/8284_2670_9034
-Provide everything you need to know ofcrafting a stylized character
-Extend your knowledge and improve yourskills in the stylized field
Software: #Zbrush #Maya #Blender #SubstancePainter #MarmosetToolbag #Photoshop (optional)
CG Character Modeling: A Girl Drinking Bubble Tea
Learn on👉https://www.wingfox.com/c/8800_2670_22166
The Process of Artwork Creation
1.Model Sculpting:The pleats and folds arecompletely made by ZBrush. The earrings and bubbletea part are modeled with the aid of 3ds Max.
2.Material Mappings Creating: We will explain to you how to draw the facial skinand highlight the features, how to express the stroke texture of oil painting on the clothes, and how to deal with details of bubble tea.
3.Lighting and Rendering: We are going to discuss how Marmoset Toolbag works to create better models, how to express skin, eyeballs and bubble tea with SSS material, as well as how avariety of lighting make the model perform better.
Software: #ZBrush #3dsmax #SubstancePainter #MarmosetToolbag
#CGcharacter #cg #3dcg #characterdesign #characterart #3dsculpture #zbrushsculpture #3dmodeling
Intermediate to Advanced: Dynamic Hard Surface Design in Zbrush
Learn onhttps://www.wingfox.com/c/8817_2670_22513
What can I benefit the most from the tutorial? Or solve any problems?
You will get a deep look into my process and see every trick and workflow that I use to create complex hard surface designs. Covering:
All tools and workflows I use to create my designs
Shape exploration
Shape refinement
How to solve upcoming technical problems
Thought process during the design stage
Mental advice
Software: #Zbrush
#characterdesign #charcterart #hardsurface #3dmodeling #3dcharacter #3dcg