Hello everyone, i hope all of you are doing good ! Please accept my apologies if my english sounds a little weird, it's not my first language.
I am a new user in Substance Painter and Marmoset Toolbag, and i'm learning to make UDIM textures files. So i watched several youtube tutorials, and try to make some tests, before applying what i've learned on my modeling projects. And then, i encountered a problem.
I explain here my process :
First i prepared basic cubes in Maya.
The UV's of cubes 1&2 have been set up on tile 1001 and 1002. They share the same material, the Ai StandardSurface Shader 1SG.
The cube 3 have its UV on Tile 3 and his material is AistandardSurface Shader 2SG.
![Image: https://us.v-cdn.net/5021068/uploads/editor/3h/48rldm5hipbz.jpg](https://us.v-cdn.net/5021068/uploads/editor/3h/48rldm5hipbz.jpg)
I create a substance painter project and start some random paints with random smartmaterials.
![Image: https://us.v-cdn.net/5021068/uploads/editor/eb/8fku3rihgy5c.jpg](https://us.v-cdn.net/5021068/uploads/editor/eb/8fku3rihgy5c.jpg)
For the first cube, with tile 1001, i painted a blue C over an aluminium insulator filled layer. Tile 1002 is masked.
![Image: https://us.v-cdn.net/5021068/uploads/editor/5u/a60qx9id8h0m.jpg](https://us.v-cdn.net/5021068/uploads/editor/5u/a60qx9id8h0m.jpg)
For the second Cube, with tile 1002, i painted a blue X, with plastic Fabric Pyramid filled layer. Tile 1001 is masked.
![Image: https://us.v-cdn.net/5021068/uploads/editor/sb/wsdj0a76tyzx.jpg](https://us.v-cdn.net/5021068/uploads/editor/sb/wsdj0a76tyzx.jpg)
For the first cube, with tile 1001, i painted a blue C over an aluminimum insulator filled layer. Tile 2 is mask.
The third cube have a basic wood smart material, with a blue dots. It has his own shader, and is set on tile 1003.
![Image: https://us.v-cdn.net/5021068/uploads/editor/9w/tskgn6y91mds.jpg](https://us.v-cdn.net/5021068/uploads/editor/9w/tskgn6y91mds.jpg)
I export my textures.
![Image: https://us.v-cdn.net/5021068/uploads/editor/h7/j3z63h2oi9e2.jpg](https://us.v-cdn.net/5021068/uploads/editor/h7/j3z63h2oi9e2.jpg)
Right now, so everything is ok. Here is my file with my exported textures.
![Image: https://us.v-cdn.net/5021068/uploads/editor/8q/9lawc3ebnhgz.jpg](https://us.v-cdn.net/5021068/uploads/editor/8q/9lawc3ebnhgz.jpg)
But in marmoset toolbag 3 i have a problem.
Marmoset toolbag 3 doesn't apply the tile mask i set in Substance Painter. And i really don't know what to do ...
![Image: https://us.v-cdn.net/5021068/uploads/editor/bc/jn9fg8f5dxw2.jpg](https://us.v-cdn.net/5021068/uploads/editor/bc/jn9fg8f5dxw2.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/sq/xrkcxbwazwjz.jpg](https://us.v-cdn.net/5021068/uploads/editor/sq/xrkcxbwazwjz.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/kw/55153s47q5hr.jpg](https://us.v-cdn.net/5021068/uploads/editor/kw/55153s47q5hr.jpg)
I would be very pleased if someone explain me how to display the result here in Substance Painter, in marmoset viewport. I would like to preserve the tile masking i've done in Substance Painter, and to transfer it into the materials inside of marmoset.
I hope that my post is clear enough, sorry again for my english if it's sounds weird
![Image: https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
!
I wish you all a very nice day, by waiting your answers ^^ !
(I posted this topic in technical talk section, but i repost it here. it's more appropriate).
Replies
Note : It would be very great if the devs of Marmoset think to add UDIM tile's supports features.