Hi all, I'm finished studying this year and I want to risk it and start applying for potential job opportunities in the games industry.
I've done a lot of self of self study and am still learning new things everyday.
Anyways I would appreciate some constructive criticism on my portfolio from you guys.
AmaTimTim:
timdesign.artstation.com
Replies
I'd start by trimming down your portfolio a bit to make it more cohesive, remove or update pieces you don't think match the quality of your current works, a portfolio is to show off the best of your ability, so they'd just hold you back. Your current best works are probably your gun, Strauman piece and Bust, they're definitely high quality works, great job on them.
In general you need to show more wireframes and textures and such, you should show that you're capable of making game ready assets, the assets look great, but that'll only get you so far, show that you can make good UV layouts and low poly counts, also I might be wrong about this, but is that Strauman model rigged? if so definitely demonstrate that by showing off the rig and a few animation demos, or just some gifs of you moving the rig, good character rigging will definitely put you a step above your competition in an employers eye.
I'll start trimming my portfolio and adding new pieces as I go. I didn't think retopology needed to be demonstrated but I'll include wireframes in my next projects.
I feel confident in a lot of things and I admit my portfolio seems unfocused cause I'm just trying everything out! I know I'm supposed to choose a slot in the production pipeline but how can I when they're all so cool? And understanding other parts of the discipline helps in understanding art as a whole. I know I cant be good at everything but I wish could make it my life's mission to at least try to be. So how do I decide on what to specialize in when I would be happy in any role at a games studio? XD
At this point, an ineffective mindset to ponder as a beginner.