Hey guys, for all Unreal Engine users out there...
I'm an environment artist and I tend to make and render all my environments in real-time with unreal engine, however, The best result possible is found by rendering the scene with the maximum quality as possible and with photometric render, that is the one I always use as the top image for my portfolio, the thing is, even though the project seems pretty good and well... ok in the real-time engine, people always come to ask for the environment thinking that the perfect and edited render is how it looks like in unreal, and it's always a let down when they find out it doesn't.
My question is, is there a way to make the scene look amazingly well with the fake lighting in unreal as if it is from a render engine like Arnold? or should I avoid making a far better render when showing my project and just show the unreal engine pics?
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