I have recently started using Marmoset to be able to create the "Viewer" files for my portfolio.
I am coming across a problem when importing a model, I have it happen with a different one too. New random geometry appear when they shouldn't across specific places in my model.
And this is how it should look
Triangulation fixes the problem however my main reasoning for using this is so people can see the wireframe and so this fix is bad ;(
You guys have any ideas what is causing this? I can provide my information/files if it helps.
Replies
Generally speaking, when moving from app to app it's best to triangulate the mesh. In addition to what you're seeing here, you may see shading issues if you've baked your normal map in one app with a certain triangulation, and send it to another app with a different triangulation.