Hi! So I've watched videos from flippednormals and in one of their unwrap videos they mentioned UDIMs and I used them on two of my models.. but then this morning i was like ' is this really okay for games? ' and i searched this forum and I saw a lot of people being like ' no, it's not okay ' and now I understand it's more of a movie/film practice than a games one.
So my problem is. How do I optimise a UV set? Does anyone have any resources I could look at because I'm having a hard time understanding how to stack UVs and also keep a good resolution on characters. Is it indeed better to have everything on 1 map than multiples?
I've attached pictures of what I'm working on now and the UVs for it in hopes someone could give me some pointers on how I could do things better.
Thank you!
Edit: I use Maya and this is for my portfolio if it matters.
Replies
By straightening the UVs do you mean manually make them more of a grid? Or simply making sure they are straight themselves as they are presented currently?
My aim is to make a small fantasy scene with this character and another 2 (one of which i will need to rework the textures of ) where they're sat on logs by a fire or something similar with small animations.
I will post the other 2 models here once I can.
I
Absolutely bless you!! Will go through the document once I can access my pc and post here when I've made some changes!! Thank you so much!
it is what it is, also i hate bananas. so that shit better goes away!
Let me know how else I can improve! Thank you!
Ended up breaking it off in hair and the rest!