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Mari UV bleed issue when exporting? ( HELP! )

ivanlyw
polycounter lvl 3
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ivanlyw polycounter lvl 3
Hi guys, new to mari here, learning alot from tutorials on youtube but i cant seem to find any forums for this, alot of them are old and are different, I am having an issue where exporting the map which i did with texturexyz onto the mesh in mari. Basically I export the map but the bleeding seems to be going into the mesh, instead of bleeding outwards. Any help would be much appreciated!
the displacement issue due to importing the map with the bleed.
the UV bleed exported out^

drawing of how the bleed is like, if I am not wrong.

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  • ivanlyw
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    ivanlyw polycounter lvl 3
    I could just paint out the bleed in photoshop but if there is a way to remove the bleed or correct it that would be good.
  • TriGon_
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    TriGon_ polycounter lvl 2
    it's edge padding you should not be able to see it back on your model since it's to fill the empty uv space not the actuall uvs, maybe the uvs sligtly changed in zbrush from the ones you have in mari? I don't know mari too well but I'm sre you can turn edge padding off. but I'm pretty sure it's a problem with your uvs being sligtly different 
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