I am fairly happy with my results so far, but i have noticed that when i turn on the lights in my scene, the waves/ripples turn mostly black. and i have also noticed on the water splashing effect that it begins with black boxes before fading too transparent. i do not understand why as i cant find anything i have done different compared to the tutorials, i have watched them both through multiple times.
Anyone experienced unity person that knows what might cause this?
its abit messy but here is the graph for the waves/ripple, maybe someone more experienced can see the issue here,
what bugs me the most is the fact that the main preview here does not show any black at all, but the material preview does, as shown below material preview
Replies
what bugs me the most is the fact that the main preview here does not show any black at all, but the material preview does, as shown below material preview
Main in shader preview
Start of graphend of graph
Alpha sorting errors:
http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems