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Shader acting weird

polycounter lvl 5
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MyLittleWeirdFriend polycounter lvl 5
Hello! I have been tasked to make a waterfall effects, i am following Gabriel Aguiars tutorial,

I am fairly happy with my results so far, but i have noticed that when i turn on the lights in my scene, the waves/ripples turn mostly black.
and i have also noticed on the water splashing effect that it begins with black boxes before fading too transparent. 
i do not understand why as i cant find anything i have done different compared to the tutorials, i have watched them both through multiple times.

Anyone experienced unity person that knows what might cause this? 


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