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Baking Issue, even when baking the LowRes with itself

Hi everyone,
I currently have a strange issue. I have made the retopo of my character on zbrush, and i have also made the UV, everything seems to work.

But when i try to bake the High on the low, here is the result:

you'll notice the issue with the eyes, the breasts, the shoulders, etc..
I have tried to correct the issue by modifying the parameters of the baking but it only worsens the issue.
After searching for a while i had the idea to try to bake the low poly on itself to see if the issue come from the high poly. Answer: i have the same issue after baking the low:

I don't know where the mistake come from... I have checked the UVs multiple time (done with UVLayout and checked with UVLayout and 3dsmax), the world position is 0,0,0 for the high and the low. i have done a Reset xForm.
I have even tried baking with xNormal rather than Substance. Same result.

Could someone help me with this issue?
here is a link to an FBX with the  models (Low and High):

https://drive.google.com/file/d/1IO62KVQWIbeObslWqf1TRSylgMFwbtsW/view?usp=sharing

Replies

  • poopipe
    Offline / Send Message
    poopipe polycount lvl 666
    The mesh is busted in some way. 

    Do you get any warnings in the painter log on import?

    You can try these things...

    export the mesh from painter, import it back to max and take a look at it, if it's broken you will be able to identify the problem areas
    Otherwise.....
    Reset xforms
    Use an edit normal modifier to reset all your normals
    Triangulate it on export (preserve edge orientation will work)


  • Silph21
    poopipe said:
    The mesh is busted in some way. 

    Do you get any warnings in the painter log on import?

    You can try these things...

    export the mesh from painter, import it back to max and take a look at it, if it's broken you will be able to identify the problem areas
    Otherwise.....
    Reset xforms
    Use an edit normal modifier to reset all your normals
    Triangulate it on export (preserve edge orientation will work)


    Thanks a lot! It was the Normals that were out of place
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