I currently have a strange issue. I have made the retopo of my character on zbrush, and i have also made the UV, everything seems to work.
But when i try to bake the High on the low, here is the result:
you'll notice the issue with the eyes, the breasts, the shoulders, etc..
I have tried to correct the issue by modifying the parameters of the baking but it only worsens the issue.
After searching for a while i had the idea to try to bake the low poly on itself to see if the issue come from the high poly. Answer: i have the same issue after baking the low:
I don't know where the mistake come from... I have checked the UVs multiple time (done with UVLayout and checked with UVLayout and 3dsmax), the world position is 0,0,0 for the high and the low. i have done a Reset xForm.
I have even tried baking with xNormal rather than Substance. Same result.
Could someone help me with this issue?
here is a link to an FBX with the models (Low and High):https://drive.google.com/file/d/1IO62KVQWIbeObslWqf1TRSylgMFwbtsW/view?usp=sharing