Just an idea but maybe make the terrain less flat, like a small raise here and there would go a long way into selling the environment. Of course the terrain under the cart tracks should be almost flat but i think you can add some elevation changes in the rest of the scene.Also, i suggest using the high res screenshot option and not direct captures from the editor window. It will give you a lot more detail especially if you couple that with a higher screen percentage. I usually set screen percentage at 200, run the game in a separate window and take screenshots from there with the command highresshot 3 which renders the screen at 3 times the physical resolution, then i resize it to something like 2k.Good luck
Nice work! The red building in the center with the mountains behind is very nice. The lighting is making the volume pop out and easy to read. The fog around it makes it even more of the centerpiece. I would hide the yellow building in the front right though. Having a bright yellow spot so visible draws a lot of attention to it when it's not very interesting. I liked it better when it was less saturated and hidden behind a tree. Or even when it was just a tree.
looks promising! I think the foliage could do with a detail pass. The trees seem to all be the same age/length. and the same with the grass. Some field flowers or weeds would really help break up the grass and add more feeling of this being an abandoned place Materials on the buildings seem a bit too clean for an old mine as well. some dirt and rust will go a long way
I like the color painted buildings. It is a good piece which can be turned into an even better one with some modifications.You have these rails leading into the scene but then they end at the closed gates. Open one of it to get a peak inside the facility - maybe someone is living there? This way you guide the viewer into the picture and into the story.The blacks are too strong - there's barely anything readable in the tree to the left or in the entrance of the shack to the right which could also be a shelter for some inhabitants.The size of the lorries is hard to grasp without some every day props around to compare with - a shovel leaning at one of them or a bucket next to the rails... whatever fits the scene.my 2 cents