Hi! I'm currently working on a sculpt and I'm struggling with a bit of a geometry issue, may also be to do with the subdivisions.
Essentially, these cavities have some jaggedy geometry when they're in a higher subdivision. I can see that in a lower subdivision you can clearly see why these jaggedy lines come through in a higher division level. I'd like to know if anyone knows a way to fix this underlying geometry? The models already been Zremeshed and subdivided, but then cavities were made after this.
This is just some basic topology issue , I would export it to Maya and do a clean retopology , and then export it back to Zbrush to do the details .