I'm trying to bake the details of a high poly lantern to the low poly but I can't get it right. There are seams where I didn't even cut the UV and there are no seams where I did. Doesn't it supposed to be the opposite way?
Here are some pictures from 3DS Max including the UV:
https://imgur.com/a/bU1BkdSThe cage and settings:
https://imgur.com/a/K9k25FAThe result of the baking:
https://imgur.com/a/lIbHQbHThis wouldn't be the final bake, I'd like to make some scratches and damages on it in Zbrush. I've never used Toolbag before so I thought I'd try it out before the sculpting.
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