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[Maya] Methods for posing a mesh

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Necrodark polygon
Hey guys im currently working on a weapon for my portfolio, i was follwoing arrimus3D's tutorial on how to model the sling but im using maya, he uses a skin modifier to "pose" the sling (which he modeled flat). I'm trying to reproduce his method in maya but am having no luck, ive tried curve warp, skinning, riggin etc, any ideas?




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