Hello, I am looking for some advice on creating stylized creatures.
I have tried to model creatures before, but always have had a hard time getting them to look good. I want to try a simpler style, like in Viva Pinata. However, I am still having some trouble.
So I had 2 questions :
1. What are some techniques, or things to look at to help get the proportions right when modeling?
2. What techniques and process would you guys recommend to model something like this? Sculpting, or modeling? How would you do the legs? And if modeling, how to get it rounded in a nice way.
If you want to point me to some resources to look at or read, that is also great!
PS: I am just talking about the mesh and not the 'fur' or pattern.
Replies
This is almost nothing but cylinders.
Use minimal geo to edit, use smooth mesh preview to preview final result.
Proportions just do what looks cute. With minimal geo it's very fast to make big changes for experimentation.
I was messing around with cylinders, and the thing that has been giving me trouble is getting the squarish-roundish look of the body/neck/head. That and connecting the legs to the body.