Every cloth simulation I have done in Blender , they always leave some sort of gap between the cloth and the collision object. How do I get rid of this gap or make it smaller?
first guess; select your cloth, in the properties, scroll down to Collisions change Quality, and Distance settings.
select the Mesh on which you have activated collision (the object on which the cloth is floating on top) and change the Thickness Outer settings to a lower amount.
Second guess; the cloth might have to few vertices, subdivide it a couple times.
When that happens it's usually the offset value in the cloth properties of your cloth, or even your static objects. Play around with that. You would know if it was lacking polys , you would clearly see a big stretched polygon when you turn on edge view.
Replies
select your cloth, in the properties, scroll down to Collisions
change Quality, and Distance settings.
select the Mesh on which you have activated collision (the object on which the cloth is floating on top) and change the Thickness Outer settings to a lower amount.
Second guess;
the cloth might have to few vertices, subdivide it a couple times.
Play around with that.
You would know if it was lacking polys , you would clearly see a big stretched polygon when you turn on edge view.