Any book recommendations for understanding UV Unwrapping in Maya?

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I've watched a lot of Gnomon tutorials on different topics (modeling, texturing etc.) but the understanding you get from books is simply irreplaceable. I read this book not long ago "The Pushing Points" By William C. Vaughan and I was stunned with the clarity of the information and how easy it was to absorb everything mentioned in the book. I'd recommend reading it btw, it explains how to deal with every possible topology problem that may exist. So do you guys have any recommendations on books related to UV Unwrapping? Thanks in advance!

Live long and prosper 🖖


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