I need a help. I working on project where i create modular corridor. And here is a tricky part for me. This corridor, when i match all pieces together is very huge (11 pieces, H: 6m, W: 3m and lenght depents of how loenght you want ) and when i texture it with single UV in SP i have some problems with hard surface stamps (quality). And here is my question, how looks like work flow in game industry in that case? It's good to have 11 different textures per 11 object, which gives me together one model (corridor), or i must try pack that 11 pieces into one UV shell?
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You are actually dealing with a really complex issue due to texture limitations, hardware limitations and time...
Here are some tutorials: I hope this helps...
https://www.youtube.com/watch?v=IziIY674NAw
https://www.youtube.com/watch?v=TFry2fy0rY4&list=PLU74dDTYexO5ap_Ko9stC-RZs5Pw1cJOi
https://www.youtube.com/watch?v=qODD-79i5_4&t=2100s
https://www.youtube.com/watch?v=QAm2E3_evYE
https://www.youtube.com/watch?v=vz-zXbv49II
https://www.youtube.com/watch?v=rqyefCV1XE8
And i have a little problem, what if i want put on some pieces different texture, like u know, have same color of wall on every pieces, but on 2 or 3 pieces i want put graffiti or something, that should looks like led strip on the wall.
Here is how this all pieces looks like:
And here is what i want to do. I want to create some variations between some pieces. Put some normal stamp like vents, ect. I have 6 of this elements: 3 of them are shorter and 3 of them are longer. But on both i want to have same thing (led,hard surface stamp and completely blank wall). :
And here is the another problem: i have 2 pieces of corners and the dead end - I don't know how to handle this.
Here is something I used decals... See if you can spot it.
https://www.artstation.com/artwork/LNwbw