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Advice. Modular workflow. One UV or separate.

corthus
polycounter lvl 2
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corthus polycounter lvl 2
I need a help. I working on project where i create modular corridor. And here is a tricky part for me. This corridor, when i match all pieces together is very huge (11 pieces, H: 6m, W: 3m and lenght depents of how loenght you want ) and when i texture it with single UV in SP i have some problems with hard surface stamps (quality). And here is my question, how looks like work flow in game industry in that case? It's good to have 11 different textures per 11 object, which gives me together  one model (corridor), or i must try pack that 11 pieces into one UV shell?

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