I'm trying my hand at multi-tile UV mapping for the first time. To practice using UDIMs I've modeled a tank with 16 UV sets. I'm aware that Toolbag 3 does not currently support UDIMs but at the same time it is possible to use/render them in Toolbag. So, I'm wondering if it is at all possible to bake in Marmoset Toolbag 3 with a UDIM mesh, and if so how?
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This will treat each material assignment / texture set as a UDIM and export a series of maps for each with _1001, _1002, etc appended to the files.
Select the UVs for each UDIM.
And move them so that they are in the 0-1 UV space. For this section, I moved it -1 units on the U axis.