This thread is RAD! Bravo!
Hey, wicked thread. For the clipping issue on your junk material, I have a possible solution that miiiight work.Start with the big shapes. When you scatter one big shape using tile sampler, create a mask with 100% contrast and a slight blur, and inverted. Then when you add your next item using tile sampler, you can use the mask from the previous shape so this next, slightly smaller shape doesn't land in the same area. Then, add the new shape to the mask, and repeat steps.There might be a better way, but that's how I would do it. Haven't created something requiring that in a while though, so the process might also suck haha
Worked on another Valorant material study today. This time I chose a corrugated metal material from the map Split (B Lobby). As always, I'm always open to feedback!Corrugated Metal:Reference:
looks good! but can you change it so they look like they are overlapping?
I honestly dont think these type of rapid fire daily exercises help anyone learn. I think you learn by experimenting and taking your time with something. Doing a bunch of stuff as quick as possible and just plowing through daily tasks can only give mediocre results at best and the learning aspect is pushed somewhere to the side. Learning requires time for the aquired knowledge to "settle in". You can do an all nighter and read an entire semester worth of material for the next day exam, but after you take the exam that knowledge is gone. You won't remember 5% of that.This is not a rant on your work, its about the idea. These types of daily challenges should be tackled later on when you feel very comfortable with the program and feel the need for a challenge, not during the learning phase. Just saying...