For today's material I couldn't help but to create an Animal Crossing
style grass since I've spent so much time playing Animal Crossing: New
Horizons over the last month. Let me know what you think!
I've always wanted to try my hand at a
stylized sand materials so I figured today was the perfect day. I took
inspiration from the Stylized Desert Sand material by Jan Wyss and gave
it a shot.
For today's material I wanted to attempt an old-timey hot air balloon to capture the spirit of adventure. Unfortunately without the basket it's a bit harder to make out that it's a hot air balloon.
My daughter really wanted me to make a ball
that the seals use to do tricks so I couldn't say no. It was pretty
simple so I did what I could to add some detail and interest.
Today's prompt immediately made me think of
Breath of the Wild and after some brainstorming and tinkering I landed
on this. Rather than directly recreating a material, I made this using
elements from the Shrines as inspiration.
I bit off more than I could chew with today's
material. I wanted to make a stylized junk material but had trouble
layering the different pieces of junk without clipping. I've definitely got to find some solution to this issue.
My first idea for today was just stacked
monitors with a vaporwave screen but as I worked on it I kept adding
more to it. I'm happy with how the broken screens turned out and the
static (my wife's idea) helps to break things up.
For today's material I was inspired to
attempt Iron Man's Arc Reactor. I ended up going a little bit outside of
my comfort zone and leaned more toward realism than usual but I think
it turned out okay.
Today's prompt was an obvious choice. I just
had to try to create a pizza material since it's my daughters favorite
food. This one was a challenge as I've never attempted food in Substance Designer before but it was fun to try and figure out.
I didn't expect to be doing another Zelda
inspired material during the challenge but how could I avoid doing a
Temple of Time themed material with today's prompt?
My original idea for today's prompt was
piano keys but I quickly switched to a beat pad and then quickly
switched again to a club dance floor. I'm glad I jumped around so much
because this was a fun material to make.
Hey, wicked thread. For the clipping issue on your junk material, I have a possible solution that miiiight work.
Start with the big shapes. When you scatter one big shape using tile sampler, create a mask with 100% contrast and a slight blur, and inverted. Then when you add your next item using tile sampler, you can use the mask from the previous shape so this next, slightly smaller shape doesn't land in the same area. Then, add the new shape to the mask, and repeat steps.
There might be a better way, but that's how I would do it. Haven't created something requiring that in a while though, so the process might also suck haha
Hey, wicked thread. For the clipping issue on your junk material, I have a possible solution that miiiight work.
Start with the big shapes. When you scatter one big shape using tile sampler, create a mask with 100% contrast and a slight blur, and inverted. Then when you add your next item using tile sampler, you can use the mask from the previous shape so this next, slightly smaller shape doesn't land in the same area. Then, add the new shape to the mask, and repeat steps.
There might be a better way, but that's how I would do it. Haven't created something requiring that in a while though, so the process might also suck haha
Thanks for sharing! I actually started playing around with something similar in my free time between work and the daily materials I've been making. Hopefully I'll find some time to finish fixing that Junk material.
For today's prompt I decided give the
Heroes of the Storm style ice I had started a few weeks ago another
attempt. This material is based on the ice from the Alterac Valley map
by Michael Vicente.
For today's prompt I was inspired by the
plague barrels in World of Warcraft so I decided to try and recreate one in my
own style using Substance Designer.
I was inspired by Flora Silve's Sky Kingdoms
Rune Concept so I decided to try and create a similar pattern for
today's prompt. It was a great opportunity to learn the Shape Mapper
node!
For today's prompt I decided to create a
tile material that could be found in an abandoned hospital. It's crazy
to see the improvement between the tiles I created for Nodevember and
these tiles. Learning more and more each day! 💪
Today I decided to make a Rubik's Cube.
That's technically a puzzle, right? It started pretty new and clean but
as I went I gradually added scratches, chips and grime until I got it to
a point that I liked while still being stylized.
Today's prompt went through a few
iterations before I settled on the elemental fire ruins. Initially I
chose a bramble/forest elemental material but realized I wouldn't have
the time to finish it. I'm definitely glad I switched!
For today's prompt I decided to re-create a
classic NES controller in Substance Designer. It was pretty straight
forward to create, just lots and lots of shape layering.
Worked on another Valorant material study today. This time I chose a corrugated metal material from the map Split (B Lobby). As always, I'm always open to feedback!
Corrugated Metal:
Reference:
looks good! but can you change it so they look like they are overlapping?
looks good! but can you change it so they look like they are overlapping?
Unfortunately, I was having a ton of issues with the overlapping which was why I settled on this for now. I'll probably go back and see if I can improve them after Mayterials is done.
I honestly dont think these type of rapid fire daily exercises help anyone learn. I think you learn by experimenting and taking your time with something. Doing a bunch of stuff as quick as possible and just plowing through daily tasks can only give mediocre results at best and the learning aspect is pushed somewhere to the side. Learning requires time for the aquired knowledge to "settle in". You can do an all nighter and read an entire semester worth of material for the next day exam, but after you take the exam that knowledge is gone. You won't remember 5% of that. This is not a rant on your work, its about the idea. These types of daily challenges should be tackled later on when you feel very comfortable with the program and feel the need for a challenge, not during the learning phase. Just saying...
I honestly dont think these type of rapid fire daily exercises help anyone learn. I think you learn by experimenting and taking your time with something. Doing a bunch of stuff as quick as possible and just plowing through daily tasks can only give mediocre results at best and the learning aspect is pushed somewhere to the side. Learning requires time for the aquired knowledge to "settle in". You can do an all nighter and read an entire semester worth of material for the next day exam, but after you take the exam that knowledge is gone. You won't remember 5% of that. This is not a rant on your work, its about the idea. These types of daily challenges should be tackled later on when you feel very comfortable with the program and feel the need for a challenge, not during the learning phase. Just saying...
Everyone learns differently and I can definitely say that between Nodevember last year and Mayterials this year that I have learned a lot. I use quick iteration materials like these to try new nodes and experiment with different methods without the pressure of needing to make it look absolutely perfect. Having such a small window of time to work on each material forces me to see things differently and to think how I had approached different problems in the past which helps me remember these solutions in the future when I encounter similar issues.
No matter what my skill level is, I'm always trying to push myself and learn more so if I wait until I'm out of the learning phase to try challenges like these than I'd never be able to. Also, they're just lots of fun and in times like these it's important to have some fun.
I originally was planning on making a street
/ manhole but I saw quite a few of those today. I decided to take
today's prompt in a different but similar direction and do a
medieval-style sewer of some sort.
For today's prompt I wanted to try and create some
wallpaper that could be found inside of an old, long abandoned hotel. I worked on it longer than expected and ended up adding plaster and
bricks poking through
I love Diego Silva's Cartoon Cactus
(https://www.artstation.com/artwork/6adwrO) so I decided to use today's
prompt to give it a shot. I'm pretty happy with the results!
I've always wanted to try my hand at an
Overwatch-inspired material so I figured why not today. For today's
prompt I created a stylized ship material complete with porthole and
barnacles.
Today is the last day of Mayterials! I
wanted to use today's prompt to recognize the amazing community that is
The Club (https://discord.gg/Vq4F6gA). I wasn't sure what to make, until
it was suggested to make a sticker sheet.
It's been a long month but it's finally complete! I'm extremely happy with how most of the materials turned out. I've learned a ton of new tricks and techniques that I'm going to be implementing into my workflows going forward and I've had tons of fun figuring out the prompts and how to approach them each day. Making daily materials alongside such talented artists has been hugely motivational and humbling. I can't wait for the next material challenge. Bring on Nodevember 2020!
After Mayterials I wanted to take all of the new tricks that I learned and use them to make a more detailed material. I've been working on it in my free time for the past few weeks and this is what I came up with. I was initially inspired by the Roof Material in Darksburg made by Lary Kummer (https://www.artstation.com/artwork/0XN8JE) but I decided to take it in my own direction rather than just trying to replicate it.
Replies
Mayterials Day 1: Nature
Mayterials Day 2 - Beach:
Mayterials Day 3 - Harvest:
Mayterials Day 4 - Sin:
Mayterials Day 5 - Adventure:
For today's material I wanted to attempt an old-timey hot air balloon to capture the spirit of adventure. Unfortunately without the basket it's a bit harder to make out that it's a hot air balloon.Mayterials Day 6 - Circus:
Mayterials Day 7 - Ancient:
Mayterials Day 8 - Junk:
Mayterials Day 9 - Quilted:
Mayterials Day 10 - Vaporwave:
Mayterials Day 11 - Electrical:
Day 12 - Meal:
Mayterials Day 13 - Time:
Mayterials Day 14 - Musical:
Thanks for sharing! I actually started playing around with something similar in my free time between work and the daily materials I've been making. Hopefully I'll find some time to finish fixing that Junk material.
Mayterials Day 15 - Beans:
Mayterials Day 16 - Frozen:
Reference:
Mayterials Day 17 - Plague:
Reference:
Mayterials Day 18 - Magic:
Reference:
Mayterials Day 19 - Planet:
Mayterials Day 20 - Medical:
Mayterials Day 21- Puzzle:
Mayterials Day 22 - Elemental:
Mayterials Day 23 - Technology:
Mayterials Day 24 - Stone:
Mayterials Day 25 - Retro:
Unfortunately, I was having a ton of issues with the overlapping which was why I settled on this for now. I'll probably go back and see if I can improve them after Mayterials is done.
Mayterials Day 26 - Casino:
This is not a rant on your work, its about the idea. These types of daily challenges should be tackled later on when you feel very comfortable with the program and feel the need for a challenge, not during the learning phase. Just saying...
No matter what my skill level is, I'm always trying to push myself and learn more so if I wait until I'm out of the learning phase to try challenges like these than I'd never be able to. Also, they're just lots of fun and in times like these it's important to have some fun.
Mayterials Day 27 - Sewer:
Mayterials Day 28 - Abandoned:
Mayterials Day 29 - Desert:
Mayterials Day 30 - Nautical:
Mayterials Day 31 - Community:
Mayterials 2020:
Stylized Roof Tiles