Hi all, I'm quite new to this site and I see it appears to be one the biggest 3D community on internet. I was looking for many different sites where all the 3D discussions are but is not easy as you know forums are kind of old-fashioned stuff but I still prefer them over social media, Twitter, etc. so I'll try to stick with this site and participate more
So basically I'm a 3D artist specialized in modelling, texturing and more recently lighting. I was working last year on a studio on-site till the production got finished and now it's time for me to look for a new job while doing some freelance stuff and trying to improve my portfolio.
PortfolioAs you see the first couple of projects are professional work and the rest is personal projects. Most of my first early models are characters as I started with character art until I realized that the competition for these kind of roles is quite brutal and switched more to environment art.
I would like you to take a look and tell me the weakest points of my portfolio and what to concentrate on to improve first. Also, what you suggest me to do next as new models and if you think it's worth it to keep trying on characters or should I go more into props/environments. Any other suggestions or things to point at are very welcome.
Thank you all for your time and I'm very pleased to join this community
Replies
https://www.artstation.com/artwork/n4wB1
Same applies for the topology, they teach us on how to made a low poly model ready for PSVita/Mobile phone games. So should I just increase the polygon resolution one pass or completely redo my topology?
Thanks a lot!
The styles are a little all over the place. Doing stylized pieces is fine, but generally you want to be able to show some consistency.
Characters can be a hard part of the industry to break into, but the creatures are pretty good. I'd just keep making environments, props, and creatures, and skip the characters.
I would suggest looking into folios of artists from AAA studios like Naughty Dog / Bioware etc and aim for that level, bigger studios have people for every specific area like vehicle or vegetation. Just keep in mind that Enviros and Characters are two very major domains that require very different mindset and technical skills apart from just modelling.
All the best for new job hunt!! keep rocking!
Hi HAWK12HT, thanks. It's not the first time people recommended me to specialize. Back in the days they were telling me to do either props/environments or characters but I'm a little bit like "Why not both?" I enjoy doing both things so I really don't mind and I think for smaller studios can be something positive if you can do both things but I also understand from a big studio perspective they want people strictly specialized on each area.
Talking about what I enjoy the most I would say definetely texturing. I love to use Substance Painter, Quixel Suite or Photoshop and detailing the model as much as I can either if it's a character or an environment. Then shading, lighting, etc. I love to do the last steps of a model when you see how everything is starting to look like a real finished piece.
Can you tell me which pieces in your opinion are "being done with not so much love" I'm thinking about deleting/redo some of them. Like the first human for example. I keep it there to show only pure anatomy study but it's also the oldest and weakest piece in my portfolio.
I would say that t pose character, head bust rocket and geryscale character
Enviro and that green monster thing are ace and should be upfront.