Hi,
I'm currently
making an auto-retopo plugin for Maya and 3DSMax.
I'm looking for few beta-testers. Let me know if you are interested !
I will need your email to create a license key for the test - so just send me a private message with your email.
And let me know if you want to test for 3DSMax or Maya.
Many thanks to all guys who helped me!
Beta testing is still open for plugins for Blender, Houdini and C4D....
Replies
The Hide Input option will be welcome too, thanks!
I am trying out the demo version and unfortunately it seems the UVs are nuked in the process. However this tool does a pretty damn good job at reducing polies and will save me time even if I have to redo UVs on the new, Quad Remeshed lowpoly.
I would say a very large portion of game assets I have worked on fit into Case 2. I can send you an OBJ of an example object via email or something for you to test if you'd like.
Will you add something like this?ย
https://www.youtube.com/watch?v=U5Qq1C3toY0
When we can draw the loops.ย
"Remeshing Failed! (-3)"?
Sorry for bumping such an old thread but it seems that neither Exoside's Twitter nor the website have really been updated sind early 2020. Is this plugin still in development and/or is it on par with the current ZBrush integration when I buy it for Blender, now? ๐ฆ
I always get a little paranoid of buying software when I don't know if it will still be usable in a few months or years.
It doesn't have the Guides option so you'll have to use materials as guides
As for development, I guess you can say it's in development hell of the unknown.
Thanks. That actually sounds like a rather good point to keep on using goB as a bridge to ZBrush.
I really hope this project doesn't die down. It's currently the best and fastest Auto Retopo algorithm out there I know of.
A few notes FWIW :
I hope this helps !
Hi all,
QR is absolutly not a dead product.
1.1 has been released is 2020, 1.2 has been released is 2021 and we continue to work on new features such as making a QR modifier, and keeping UVs...
Some time and effort has been spent on making it available on Linux, and on one new software: Fusion 360.
We hope to release QR 2.0 ending 2022 or beginning 2023.
Ah cool - thanks for the reply.
Do you have any plans on maybe adding some sort of remesher guides to Blender in the future? :)
Hi @pior could you share this tv asset? Id like to test the new maya quadmesher.
Hello @oglu - unfortunately not. But I'd be more than happy to help with other tests.
https://exoside.com/quadremesher/