Hi,
I'm currently
making an auto-retopo plugin for Maya and 3DSMax.
I'm looking for few beta-testers. Let me know if you are interested !
I will need your email to create a license key for the test - so just send me a private message with your email.
And let me know if you want to test for 3DSMax or Maya.
Many thanks to all guys who helped me!
Beta testing is still open for plugins for Blender, Houdini and C4D....
Replies
I liked :
- to avoid to switch to zbrush
- to work with boolean and don't think about topology for the highpoly mesh
To improve in my opinion :
- if possible for a future iteration, make it as a modifier.
- When two vertices are near each other, the quad remesher seems to have some problem, and don't do the job quite well, I need at least to make a turn to poly, + weld vertices with a small treshold.
- cylindrical shape topology is not always regular / ok even if I add an additional hard edge support loop.
- for tiny detailed surface, the script seems to encounter some difficulties to create the mesh even if I increase the target quad count.
- Result is heavy dependent of base mesh topology in some case, Hard edge are some time not preserved on the resulted mesh ( don't know why )
Otherwise this tool is awesome. Once finished, I think it will be a must have .
Screnshot below are Issues encountered with different topology.
Here I applied "subdivide" to the base mesh, which is required in some cases, example for larger surface / poly, but for too small triangles it seems to be a problem.
Any news about a Blender version yet?
Thanks.
Inside the software or something else externally?
Plugin for Blender would be fabulous!
And thanks
I switched from Modo to Blender 2.8, and haven't looked back. I've been hoping for something like this to show up.
Blender is improving much faster than any other 3D package out there.
No team is as inclusive and expansive as Blender, where everyone on earth can contribute. To not release a plugin like this in Blender is to miss the opportunity while someone inevitably does it instead.
When the first stable 2.8 branch comes up, hundreds of thousands of 3D artists will drop their paid software. Part of a digital revolution that is bigger than you or I, bigger than adobe or autodesk or pixologic. An unstoppable force that you'd be better off riding rather fighting the change. Chrome and firefox are only the beginning of software that dominates the digital age. The future is opensource.
I'm eagerly awaiting a blender addon to test!
You may be better off just creating a script that sends the mesh to 2.8 and back to 2.79 for legacy users, in order to focus on achieving stability and performance in the flagship version.
I would definitely recommend what you're doing, and I understand the need to develop where the money flows most.
Good luck Maxime, I will gladly try to test your plugin in 3ds max when I have a chance.
I'm eagerly looking forward to the first version of QuadRemesher for Blender. Proper quad-poly autoretopology is one the few key features that still forces me to fire up ZBrush at the moment.
Thanks!
i was pointed out this thread by @MetinSeven and wanted to give my knowledge about addon for blender. Im helping someone which made an addon for Blender and an external render engine. The addon itself is free and available from gitHube, but the engine itself is paid and not even on gitHub. This one solution you can do. You can also sell it through BlenderMarket with your external c++ app or other method your thinking off and than simple add the addon itself to gitHub. That way you comply with the GPL method and you can still make earnings from it. There are many addons which have this approach. Look around at the more high-end addons. I believe most are done like this.
Hope this helps you make a decision and you can benefit from it.
Good luck !!!
Core community is mostly using 2.8 already, check this poll: https://blenderartists.org/t/poll-who-is-actually-using-2-8/1163590
Oh, and developers of exclusively Blender addons mainly stopped developing their branches for 2.79 for a while now, maybe this information will be of some importance to you.