Hello everybody! I've been working with hair for a few months now, figuring out what works best and what doesnt, here is the latest asset I made in my free time that I can show, there's still some figuring out to be done when it comes to the shapes, but I'm happy with how this turned out. I will be making breakdowns of the pipeline and include some advanced tips and tricks.
Game ready tri count at 8k tris, here's a beauty render in Toolbag, using a shader I wrote that works similar to the hair shader of Unreal Engine, fading out the edges with the AO map, giving it a softer look. C&C is much appreciated
I'll be posting more images and the breakdown of the pipeline, here and on the Artstation post