Your sculpting gets better but you might want to stay to a lower sub division until your forms and proportions are well defined.. otherwise you begin to fine tune too early - and it gets wobbely
Your sculpting gets better but you might want to stay to a lower sub division until your forms and proportions are well defined.. otherwise you begin to fine tune too early - and it gets wobbely
Keep it up, I like the where it's going
Thanks for taking the time to respond to my work, I will keep this in mind for the future, i always have a tendency to go high earlier than I should, i will try to spend more time working on a lower dub division Where in the current model is it looking wonky?
started to work on his texture. Still needs plenty of work, and i still need to make some more assets for him The chest area feels empty. and so do the legs.
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Trying out some stylized anatomy
Still need to put in a lot more work into this for it to look good.
Keep it up, I like the where it's going
I will keep this in mind for the future, i always have a tendency to go high earlier than I should, i will try to spend more time working on a lower dub division
Where in the current model is it looking wonky?
more progress
UVs and retopoly done. Model is around 25k polygons.
GOing to do a final sculpt pass in Zbrush and move onto the texturing
started to work on his texture.
Still needs plenty of work, and i still need to make some more assets for him
The chest area feels empty. and so do the legs.
Worked a bit on the face colours and and some general details
General idea is a gorgon with a ghostly apparition.
more updates on this demon dude