@Jingga Thanks!! (Teach me your sculpting ways senpai)
Started making some progress on the golems high poly model. Is there enough Rune variation? Still thinking about what to put in the back(more runes or something else)
Started Following the Space Golem modeling and texturing tutorials on gumroad. I'm at the texturing stage and this is the first time I'm texturing with values and it feels pretty good. Progressing slowly through the tutorial, but I guess it means I have a lot to learn.
Started plotting out some of the colors, highlights and some definition on the rock material. Material definition is still a weak point of mine, but happy with the current results.
Did some more work on the rock and the material definition, also playing around with some cracks and dents, the hardest part was trying to make it look organic and some of the color blending
Finally got some more time to work on this Learning a lot about hand-painting with this piece, and at the same time it's making me learn more about my weakness and where I should focus(Blending, Detailing, Painting Specular, etc)
Started modeling this mage archetype character Still have plenty to do, and i fell like i'm learning a lot from it, critiques and comments are welcome This is nowhere near finished and i imagine there will be plenty of stuff to fix before this is close to being done
Managed to finish one of my King Arthur Artstation challenge props before the deadline, it's not perfect, but i believe its one of my best Handpainted assets to date.
Thanks!! I had to play catch-up on some days but it was a really cool experience, so cool that i am also taking part in Sculptober, going to try to keep up the rhythm.
Replies
Just a base for now
Trying to figure out how to do the tentacles.
Still not satisfied with the base look, but it`s getting there.
Tweaked the proportions and worked on the lower body area
Made a few variations of the feet, wondering which one fits the best
Thanks!! (Teach me your sculpting ways senpai)
Started making some progress on the golems high poly model.
Is there enough Rune variation?
Still thinking about what to put in the back(more runes or something else)
I'm at the texturing stage and this is the first time I'm texturing with values and it feels pretty good.
Progressing slowly through the tutorial, but I guess it means I have a lot to learn.
Material definition is still a weak point of mine, but happy with the current results.
Learning a lot about hand-painting with this piece, and at the same time it's making me learn more about my weakness and where I should focus(Blending, Detailing, Painting Specular, etc)
Still planning out what assets i`ll add in though
Sculpted a pillar that will also fit in the environment.
Textured the pillar and started placing some around the environment.
Still playing around with the general identity of this scene, made some smaller pillars and a Mask Emblem.
More progress, going to do a few texture tweaks, mainly on the blue stones, they are currently too bright, and they are messing up the tiling
Switched the tile texture a bit
Slowly getting more stuff done
Still need to tweak the stair texture to get rid of the obvious tiling.
Still have plenty to do, and i fell like i'm learning a lot from it, critiques and comments are welcome
This is nowhere near finished and i imagine there will be plenty of stuff to fix before this is close to being done
changed some anatomy, and started texturing
Worked on this fanny verge tutorial piece to learn new techniques.
More images on my artstation: https://www.artstation.com/artwork/DxK3ER
Day 1 :Spiky
Day 2 : Soft
Day 3 : Half
Day 4: Square
Day 5 : Portrait
Day 7 Plated:
Day 12 Troll
Day 13 Anatomy
Day 14 Bones
Day 15 Damaged
Day 16 Teeth
Day 18 Hammer