Hi there,
I've been away from 3d Art whilst on Maternity leave and just started to get an hour a day (if i'm lucky) to model while my baby sleeps. This is also my reason for picking something small. Really i'm after some feedback, good or bad, on any improvements, tips on rendering etc.
Any feedback would be massively appreciated as my time is so precious at the moment that i don't often have time to watch tutorials and research techniques so anything to point me in the right direction would be great.
I've baked down from High-poly and exposed some custom color changing, decals, and number plate naming from substance designer and imported to marmoset.
Replies
Some of the materials (like the black paint of the car and the metal of all the mirrors and handles) feel way too clean and shiny; needs a bit of "dirtying up" (you know, an alpha dirt map placed in reflection, or even a tiny bit more glossiness or bumpiness might do the trick [if you do the latter then a REALLY tiny bit!!]). Just my own observation.
https://en.wikipedia.org/wiki/Macro_photography
The proportions of your cars are totally charming, and I'm not put off by the cleanliness of the surfacing. I would try to fix that weird blip of lighting under the tires. And I'd build out the front headlights so that they affect the silhouette... that would make the cars a little more charming. I liked the mismatched coloring of the doors. Your models remind me of the Matchbox cars from my childhood!
I agree with Gaurav, that detailing the headlights would improve upon your project
If you're not opposed to the idea, one thing I think you could do to help with the "toy" feel of the cars is to add some subtle damage (scratches, scuffs, worn paint, or simply dirt) at a scale that really shows the small size of the surfaces. Looking at old photos of toy cars, I think it's what really helps differentiate them from simply "stylized" models.