the blue one is the sculpt zbrush sculpt, shadowbox plus addet piramid for the spikes and dinamesh
did try the retopo in zbrush, couldent get even round holes, autoretope had some messed up parts, especially where some edges meat did even try 3dcoat meh, I'm to slow there
so endet up in blender the bottom red ones and the left big grey one, the final version
more work in progres on the Diable 3 Necromancer Crest
low poly
UVs
baked: Normal, AO, ID, Opacity there are some little erros, just because I didn't explode it to parts, I'm not sure how to do it out of zbrush I think about it another day
it started as a tiny farm house, now I'm running around in the godot engine and picking up items the left top is a kind of first inventory attempt took me a day to figure out, I'm not good with coding
Replies
retopo struggle
the blue one is the sculpt zbrush sculpt, shadowbox plus addet piramid for the spikes and dinamesh
did try the retopo in zbrush, couldent get even round holes, autoretope had some messed up parts, especially where some edges meat
did even try 3dcoat meh, I'm to slow there
so endet up in blender the bottom red ones and the left big grey one, the final version
sculpt:
the cleaned up version:
Substance Designer texturing wip
wooden bridge
cronas sword, I hope I can finish it tomorow
Necromancer Crest
low poly
UVs
baked: Normal, AO, ID, Opacity
there are some little erros, just because I didn't explode it to parts, I'm not sure how to do it out of zbrush
I think about it another day
just to show the little erros, which are tehre
and this one is just for fun (position map)
texturing work in substance designer
plus something random
the AO is just computed on the graphics card
I'm not sure if I bake it on a diferent uv layout later
the texture atlas is 512 x 512
just low res painted textures
with AO on multiply blending
colored AO map multiply and overlay
it needs a cleaner model, when you think you can cheet your way through
images from the godot game engine
the left top is a kind of first inventory attempt
took me a day to figure out, I'm not good with coding
model
Tranquil
model
model
firs time making an animation to sketchfab, was surprisingly easy
model
animation test
inktober 7. Exhausted
model
@Yoji @priderice
Thank you.
This one took a bit longer to make, made a lot of mistakes uploading it. XD
model
model
used substance designer with Tri Planar projection and normal combine with the bake from sculpting it
Inktober 13. Guarded
model
so I did try to sculpt/zmodel this in Zbrush
after some struggle
it was much easier to polymodel in Blender
I try to texture it and uplaod to sketchfab another day
made a weak goblin creature
modeled in 3D Coat , polyshed in Zbrush
textured in Substance Designer
model