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Author:
Toivo
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Digital Sketchbooks
Sketchbook: MartinCi_01
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MartinCi_01
interpolator
Dec 2019
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MartinCi_01
interpolator
Jan 2020
some kind of inventory system coded in Godot
drug and drop works
with some basic 3d model icons done in Blender
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MartinCi_01
interpolator
Jan 2020
coded in some basic item placing dooring runtime
and had some fun with it
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MartinCi_01
interpolator
Jan 2020
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MartinCi_01
interpolator
Jan 2020
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Feb 2020
more practice
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Feb 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
Work in progress, on an old sketch I did
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MartinCi_01
interpolator
Mar 2020
I was unable to paint this one
the angle of the face, maybe the contrast in values?
it was just so difficult
I gave up at this point
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MartinCi_01
interpolator
Mar 2020
more work in progress
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Next
polycounter lvl 12
Mar 2020
love the depth of the shaded areas!
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MartinCi_01
interpolator
Mar 2020
@Next
Thank you.
more practice
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
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Mar 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
tested sculpting in blender
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MartinCi_01
interpolator
Mar 2020
the blender brushes feel surprisingly smooth now
used an alpha 2.83 build
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
interpolator
Mar 2020
blender and zbrush comparison
Blender feels more smooth but with a bit of less control.
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
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Mar 2020
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MartinCi_01
interpolator
Mar 2020
more use of the lasso tool
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MartinCi_01
interpolator
Mar 2020
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MartinCi_01
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Mar 2020
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MartinCi_01
interpolator
Apr 2020
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MartinCi_01
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Apr 2020
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MartinCi_01
interpolator
Apr 2020
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MartinCi_01
interpolator
Apr 2020
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Rubenramos
polycounter lvl 2
Apr 2020
Very good job, brutal style!
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MartinCi_01
interpolator
Apr 2020
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MartinCi_01
interpolator
Apr 2020
Thanks.
@Rubenramos
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MartinCi_01
interpolator
Apr 2020
hmmm The shapes on this one confused me.
Arc Warden
But it is ok for practice.
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Replies
some kind of inventory system coded in Godot
drug and drop works
with some basic 3d model icons done in Blender
coded in some basic item placing dooring runtime
and had some fun with it
I was unable to paint this one
the angle of the face, maybe the contrast in values?
it was just so difficult
I gave up at this point
Thank you.
more practice
tested sculpting in blender
the blender brushes feel surprisingly smooth now
used an alpha 2.83 build
blender and zbrush comparison
Blender feels more smooth but with a bit of less control.
more use of the lasso tool
hmmm The shapes on this one confused me.
Arc Warden
But it is ok for practice.