Hi,
A bit late but I was not sure if I would participate at first.
I am going to do a projectile that hit sphere B.
My theme will be Star guardian.
- WIP 05 - Timing and debuff change
- WIP 04 - Debuff and impact
- WIP 03 - Overall pattern + initialisation spell
- WIP 02 - Projectile : Star Spear
Replies
Hope I will be in time, I had a lot of work lately, it's hard to focus on this effect.
I did the 3D of the projectile, not textured yet but will do later if there's time for.
WIP 02 - Projectile : Star Spear
I will tweak more motion on it maybe, I have to do the initialisation before the summoning of the spear also and I haven't thinking of a good transition to it atm
WIP 04 - Debuff and impact
- added the poison debuff ( I chose poison to distinguish easily the debuff thanks to his color)
- upgrade of the spear lens
- impact shader
Some friends told me the timing was too long. Plus, nobody understand the debuff transfer. So I have to chose a debuff that fit more the color palette I'm using.
WIP 05 - Timing and debuff change
- So I changed the debuff to fit the star guardian theme and it applies only on sphere B this time.
- Tweak of the overall timing.
- Deleted the 5 stars trails at the begning sadly
I had another feedback that the charm debuff fit more heartseeker theme than star guardian, so I will try another tweak.
I'll make a stun debuff with stars and trails to fit more the star guardian theme I guess.
@Nalmoth I've already tried a faster rotating timing but it bringed chaos on the averall animation trust me^^"
That's why I set the timing along with the star ribbons so everything follow the right flow before the launch.
The SSS effect is done ! ( Stunning Star Spear effect )
I'm soooo exhausted but I'm very glad I made it in time ! I regret I couln't texture the spear though...
For the final version I added many elements to fit the star guardian theme and polish the overall effect with stars particle, stars ribbons, stars godray, 3d star explosion, and many other stars stuff haha.
The main focus was the climax here.
It was a good exercice to balance the climax with not many elements, but still have a readable and impactful effect.
FINAL Version - SSS
Thank you everyone and keep up the great work; I saw many talented and interesting project on this event !
@Yanni Thank you ! I did a lot of color and intensity tweaking on each material and each particle system at the end so the overall effect can looks homogenous ^-^
@SilverYuan Oh thanks ! I think the same for you, your work is awesome and can go to the top three too !
@parag I'm glad you love it !