Hey, i am experiencing something strange,
when the lightmap process is over, environment looks OK, but character materials/shaders turns pure Black.
I am using unity 5.6,
Using Enlighten Lightmapping, and character(s) doesn't conclude lightmap or isn't(aren't) set to static.
any idea why this is happening?
Replies
http://polycount.com/discussion/189934/unity-3d-crashing-low-memory-on-baking-lightmaps#latest
https://unity3d.com/de/learn/tutorials/topics/graphics/introduction-lighting-and-rendering?playlist=17102
And check out the lightning optimization tutorial which is there. https://unity3d.com/de/learn/tutorials/topics/graphics/introduction-precomputed-realtime-gi